From 8bc2e2731038c3767ccba37ef2b314f9641e9e8c Mon Sep 17 00:00:00 2001
From: Alexey Packages:
Package v1 is the v1 version of the API.
-agones.dev
+agones.dev/v1
Fleet is the data structure for a Fleet resource
@@ -79,7 +79,7 @@spec
-
+
FleetSpec
@@ -127,7 +127,7 @@ template
-
+
GameServerTemplateSpec
@@ -143,7 +143,7 @@ status
-
+
FleetStatus
@@ -153,7 +153,7 @@
GameServer is the data structure for a GameServer resource. @@ -205,7 +205,7 @@
spec
-
+
GameServerSpec
@@ -230,7 +230,7 @@ ports
-
+
[]GameServerPort
@@ -243,7 +243,7 @@ health
-
+
Health
@@ -267,7 +267,7 @@ sdkServer
-
+
SdkServer
@@ -293,7 +293,7 @@ players
-
+
PlayersSpec
@@ -310,7 +310,7 @@ status
-
+
GameServerStatus
@@ -320,7 +320,7 @@
GameServerSet is the data structure for a set of GameServers. @@ -370,7 +370,7 @@
spec
-
+
GameServerSetSpec
@@ -405,7 +405,7 @@ template
-
+
GameServerTemplateSpec
@@ -421,7 +421,7 @@ status
-
+
GameServerSetStatus
@@ -431,12 +431,12 @@ (Appears on: -FleetStatus, -GameServerSetStatus) +FleetStatus, +GameServerSetStatus)
AggregatedPlayerStatus stores total player tracking values
@@ -471,11 +471,11 @@
FleetSpec is the spec for a Fleet
@@ -527,7 +527,7 @@template
-
+
GameServerTemplateSpec
@@ -538,12 +538,12 @@ (Appears on: -Fleet, -FleetAutoscaleRequest) +Fleet, +FleetAutoscaleRequest)
FleetStatus is the status of a Fleet
@@ -605,7 +605,7 @@players
-
+
AggregatedPlayerStatus
@@ -619,11 +619,11 @@ (Appears on: -GameServerSpec) +GameServerSpec)
GameServerPort defines a set of Ports that @@ -652,7 +652,7 @@
portPolicy
-
+
PortPolicy
@@ -675,7 +675,7 @@ Container is the name of the container on which to open the port. Defaults to the game server container. -This field is alpha-level and is only honored by servers that enable the “ContainerPortAllocation” feature.
+This field is beta-level and is enabled by default, could be disabled by the “ContainerPortAllocation” feature.(Appears on: -GameServerSet) +GameServerSet)
GameServerSetSpec the specification for GameServerSet
@@ -758,7 +758,7 @@template
-
+
GameServerTemplateSpec
@@ -769,11 +769,11 @@ (Appears on: -GameServerSet) +GameServerSet)
GameServerSetStatus is the status of a GameServerSet
@@ -845,7 +845,7 @@players
-
+
AggregatedPlayerStatus
@@ -859,12 +859,12 @@ (Appears on: -GameServer, -GameServerTemplateSpec) +GameServer, +GameServerTemplateSpec)
GameServerSpec is the spec for a GameServer resource
@@ -893,7 +893,7 @@ports
-
+
[]GameServerPort
@@ -906,7 +906,7 @@ health
-
+
Health
@@ -930,7 +930,7 @@ sdkServer
-
+
SdkServer
@@ -956,7 +956,7 @@ players
-
+
PlayersSpec
@@ -968,20 +968,20 @@ string
alias)(Appears on: -GameServerStatus) +GameServerStatus)
GameServerState is the state for the GameServer
-(Appears on: -GameServer) +GameServer)
GameServerStatus is the status for a GameServer resource
@@ -998,7 +998,7 @@state
-
+
GameServerState
@@ -1011,7 +1011,7 @@ ports
-
+
[]GameServerStatusPort
@@ -1055,7 +1055,7 @@ players
-
+
PlayerStatus
@@ -1068,12 +1068,12 @@ (Appears on: -GameServerAllocationStatus, -GameServerStatus) +GameServerAllocationStatus, +GameServerStatus)
GameServerStatusPort shows the port that was allocated to a @@ -1109,12 +1109,12 @@
(Appears on: -FleetSpec, -GameServerSetSpec) +FleetSpec, +GameServerSetSpec)
GameServerTemplateSpec is a template for GameServers
@@ -1145,7 +1145,7 @@spec
-
+
GameServerSpec
@@ -1170,7 +1170,7 @@ ports
-
+
[]GameServerPort
@@ -1183,7 +1183,7 @@ health
-
+
Health
@@ -1207,7 +1207,7 @@ sdkServer
-
+
SdkServer
@@ -1233,7 +1233,7 @@ players
-
+
PlayersSpec
@@ -1248,11 +1248,11 @@ (Appears on: -GameServerSpec) +GameServerSpec)
Health configures health checking on the GameServer
@@ -1311,11 +1311,11 @@(Appears on: -GameServerStatus) +GameServerStatus)
PlayerStatus stores the current player capacity values
@@ -1360,11 +1360,11 @@(Appears on: -GameServerSpec) +GameServerSpec)
PlayersSpec tracks the initial player capacity
@@ -1389,20 +1389,20 @@string
alias)(Appears on: -GameServerPort) +GameServerPort)
PortPolicy is the port policy for the GameServer
-(Appears on: -GameServerSpec) +GameServerSpec)
SdkServer specifies parameters for the Agones SDK Server sidecar container
@@ -1419,7 +1419,7 @@logLevel
-
+
SdkServerLogLevel
@@ -1452,25 +1452,25 @@ string
alias)(Appears on: -SdkServer) +SdkServer)
SdkServerLogLevel is the log level for SDK server (sidecar) logs
Package v1 is the v1 version of the API.
Resource Types: -
GameServerAllocation is the data structure for allocating against a set of @@ -1519,7 +1519,7 @@
spec
-
+
GameServerAllocationSpec
@@ -1532,7 +1532,7 @@ multiClusterSetting
-
+
MultiClusterSetting
@@ -1585,7 +1585,7 @@ metadata
-
+
MetaPatch
@@ -1602,7 +1602,7 @@ status
-
+
GameServerAllocationStatus
@@ -1612,11 +1612,11 @@ (Appears on: -GameServerAllocation) +GameServerAllocation)
GameServerAllocationSpec is the spec for a GameServerAllocation
@@ -1633,7 +1633,7 @@multiClusterSetting
-
+
MultiClusterSetting
@@ -1686,7 +1686,7 @@ metadata
-
+
MetaPatch
@@ -1698,20 +1698,20 @@ string
alias)(Appears on: -GameServerAllocationStatus) +GameServerAllocationStatus)
GameServerAllocationState is the Allocation state
-(Appears on: -GameServerAllocation) +GameServerAllocation)
GameServerAllocationStatus is the status for an GameServerAllocation resource
@@ -1728,7 +1728,7 @@state
-
+
GameServerAllocationState
@@ -1751,7 +1751,7 @@ ports
-
+
[]GameServerStatusPort
@@ -1781,11 +1781,11 @@ (Appears on: -GameServerAllocationSpec) +GameServerAllocationSpec)
MetaPatch is the metadata used to patch the GameServer metadata on allocation
@@ -1820,11 +1820,11 @@(Appears on: -GameServerAllocationSpec) +GameServerAllocationSpec)
MultiClusterSetting specifies settings for multi-cluster allocation.
@@ -1862,15 +1862,15 @@
Package v1 is the v1 version of the API.
Resource Types: -
FleetAutoscaler is the data structure for a FleetAutoscaler resource
@@ -1918,7 +1918,7 @@spec
-
+
FleetAutoscalerSpec
@@ -1941,7 +1941,7 @@ policy
-
+
FleetAutoscalerPolicy
@@ -1957,7 +1957,7 @@ status
-
+
FleetAutoscalerStatus
@@ -1967,11 +1967,11 @@ (Appears on: -FleetAutoscalerPolicy) +FleetAutoscalerPolicy)
BufferPolicy controls the desired behavior of the buffer policy.
@@ -2031,11 +2031,11 @@(Appears on: -FleetAutoscaleReview) +FleetAutoscaleReview)
FleetAutoscaleRequest defines the request to webhook autoscaler endpoint
@@ -2088,7 +2088,7 @@status
-
+
FleetStatus
@@ -2099,11 +2099,11 @@ (Appears on: -FleetAutoscaleReview) +FleetAutoscaleReview)
FleetAutoscaleResponse defines the response of webhook autoscaler endpoint
@@ -2152,7 +2152,7 @@
FleetAutoscaleReview is passed to the webhook with a populated Request value, @@ -2170,7 +2170,7 @@
request
-
+
FleetAutoscaleRequest
@@ -2182,7 +2182,7 @@ response
-
+
FleetAutoscaleResponse
@@ -2192,11 +2192,11 @@ (Appears on: -FleetAutoscalerSpec) +FleetAutoscalerSpec)
FleetAutoscalerPolicy describes how to scale a fleet
@@ -2213,7 +2213,7 @@type
-
+
FleetAutoscalerPolicyType
@@ -2226,7 +2226,7 @@ buffer
-
+
BufferPolicy
@@ -2240,7 +2240,7 @@ webhook
-
+
WebhookPolicy
@@ -2252,21 +2252,21 @@ string
alias)(Appears on: -FleetAutoscalerPolicy) +FleetAutoscalerPolicy)
FleetAutoscalerPolicyType is the policy for autoscaling for a given Fleet
-(Appears on: -FleetAutoscaler) +FleetAutoscaler)
FleetAutoscalerSpec is the spec for a Fleet Scaler
@@ -2293,7 +2293,7 @@policy
-
+
FleetAutoscalerPolicy
@@ -2304,11 +2304,11 @@ (Appears on: -FleetAutoscaler) +FleetAutoscaler)
FleetAutoscalerStatus defines the current status of a FleetAutoscaler
@@ -2384,11 +2384,11 @@(Appears on: -FleetAutoscalerPolicy) +FleetAutoscalerPolicy)
WebhookPolicy controls the desired behavior of the webhook policy. @@ -2466,21 +2466,17 @@
Package v1 is the v1 version of the API.
Resource Types: --(Appears on: -ConnectionInfoIterator) -
-
GameServerAllocationPolicy is the Schema for the gameserverallocationpolicies API
spec
-
+
GameServerAllocationPolicySpec
@@ -2559,7 +2555,7 @@ GameServerAllocationPolicy
connectionInfo
-
+
ClusterConnectionInfo
@@ -2572,11 +2568,11 @@ GameServerAllocationPolicy |
(Appears on: -GameServerAllocationPolicySpec) +GameServerAllocationPolicySpec)
ClusterConnectionInfo defines the connection information for a cluster
@@ -2648,7 +2644,7 @@
ConnectionInfoIterator an iterator on ClusterConnectionInfo
@@ -2687,9 +2683,7 @@priorityToCluster
-
map[int32]map[string][]*agones.dev/agones/pkg/apis/multicluster/v1.GameServerAllocationPolicy
-
(Appears on: -GameServerAllocationPolicy) +GameServerAllocationPolicy)
GameServerAllocationPolicySpec defines the desired state of GameServerAllocationPolicy
@@ -2750,7 +2744,7 @@connectionInfo
-
+
ClusterConnectionInfo
@@ -2765,10 +2759,13 @@ gen-crd-api-reference-docs
.
{{% /feature %}}
-{{% feature publishVersion="1.7.0" %}}
+{{% feature publishVersion="1.8.0" %}}
Packages:
Package v1 is the v1 version of the API.
Resource Types: --
Fleet is the data structure for a Fleet resource
+GameServerAllocationPolicy is the Schema for the gameserverallocationpolicies API
-agones.dev/v1
+multicluster.agones.dev/v1
|
@@ -2821,7 +2811,7 @@ Fleet |
+GameServerAllocationPolicy |
|||||||
@@ -2841,8 +2831,8 @@ Fleet
spec
-
-FleetSpec
+
+GameServerAllocationPolicySpec
|
|||||||||
-status
-
-
-FleetStatus
-
-
- |
-- | -
-
GameServer is the data structure for a GameServer resource.
-It is worth noting that while there is a GameServerStatus
Status entry for the GameServer
, it is not
-defined as a subresource - unlike Fleet
and other Agones resources.
-This is so that we can retain the ability to change multiple aspects of a GameServer
in a single atomic operation,
-which is particularly useful for operations such as allocation.
+
ClusterConnectionInfo defines the connection information for a cluster
-apiVersion
-string |
-
-
-agones.dev/v1
-
+clusterName
+
+string
+
|
-||||||||||||||||||
-kind
-string
+Optional: the name of the targeted cluster |
-GameServer |
||||||||||||||||||
-metadata
+allocationEndpoints
-
-Kubernetes meta/v1.ObjectMeta
-
+[]string
|
-Refer to the Kubernetes API documentation for the fields of the
-metadata field.
+The endpoints for the allocator service in the targeted cluster. +If the AllocationEndpoints is not set, the allocation happens on local cluster. +If there are multiple endpoints any of the endpoints that can handle allocation request should suffice |
||||||||||||||||||
-spec
+secretName
-
-GameServerSpec
-
+string
|
- - -
ConnectionInfoIterator +++ ConnectionInfoIterator an iterator on ClusterConnectionInfo + +
GameServerAllocationPolicySpec +++(Appears on: +GameServerAllocationPolicy) + ++ GameServerAllocationPolicySpec defines the desired state of GameServerAllocationPolicy + +
| ||||||||||||||||||
+weight
+
+int
+
+ |
+|||||||||||||||||||
-status
+connectionInfo
-
-GameServerStatus
+
+ClusterConnectionInfo
|
@@ -3082,12 +3063,23 @@
+
Package v1 is the v1 version of the API.
+ +Resource Types: +-
GameServerSet is the data structure for a set of GameServers. -This matches philosophically with the relationship between -Depoyments and ReplicaSets
+Fleet is the data structure for a Fleet resource
GameServerSet |
+Fleet |
|
@@ -3132,8 +3124,8 @@ GameServerSet
spec
-
-GameServerSetSpec
+
+FleetSpec
|
- Replicas are the number of GameServers that should be in this set +Replicas are the number of GameServers that should be in this set. Defaults to 0. + |
+|
+strategy
+
+
+Kubernetes apps/v1.DeploymentStrategy
+
+
+ |
+
+ Deployment strategy |
|
- Template the GameServer template to apply for this GameServerSet +Template the GameServer template to apply for this Fleet |
status
-
-GameServerSetStatus
+
+FleetStatus
-(Appears on: -FleetStatus, -GameServerSetStatus) -
--
AggregatedPlayerStatus stores total player tracking values
+GameServer is the data structure for a GameServer resource.
+It is worth noting that while there is a GameServerStatus
Status entry for the GameServer
, it is not
+defined as a subresource - unlike Fleet
and other Agones resources.
+This is so that we can retain the ability to change multiple aspects of a GameServer
in a single atomic operation,
+which is particularly useful for operations such as allocation.
-count
-
-int64
-
+apiVersion
+string |
+
+
+agones.dev/v1
+
|
+
+kind
+string
|
+GameServer |
-capacity
+metadata
-int64
+
+Kubernetes meta/v1.ObjectMeta
+
|
+Refer to the Kubernetes API documentation for the fields of the
+metadata field.
|
-(Appears on: -Fleet) -
--
FleetSpec is the spec for a Fleet
- +spec
+
+
+GameServerSpec
+
+
+Field | -Description | +
+container
+
+string
+
+ |
+
+ Container specifies which Pod container is the game server. Only required if there is more than one +container defined + |
---|---|---|---|
-replicas
+ports
-int32
+
+[]GameServerPort
+
|
- Replicas are the number of GameServers that should be in this set. Defaults to 0. +Ports are the array of ports that can be exposed via the game server |
||
-strategy
+health
-
-Kubernetes apps/v1.DeploymentStrategy
+
+Health
|
- Deployment strategy +Health configures health checking |
||
- Scheduling strategy. Defaults to “Packed”. +Scheduling strategy. Defaults to “Packed” |
|||
-template
+sdkServer
-
-GameServerTemplateSpec
+
+SdkServer
|
- Template the GameServer template to apply for this Fleet - |
-
-(Appears on: -Fleet, -FleetAutoscaleRequest) -
--
FleetStatus is the status of a Fleet
- -Field | -Description | -
---|---|
-replicas
-
-int32
-
- |
-
- Replicas the total number of current GameServer replicas +SdkServer specifies parameters for the Agones SDK Server sidecar container |
-readyReplicas
+template
-int32
+
+Kubernetes core/v1.PodTemplateSpec
+
|
- ReadyReplicas are the number of Ready GameServer replicas +Template describes the Pod that will be created for the GameServer |
-reservedReplicas
+players
-int32
+
+PlayersSpec
+
|
- ReservedReplicas are the total number of Reserved GameServer replicas in this fleet. -Reserved instances won’t be deleted on scale down, but won’t cause an autoscaler to scale up. +(Optional) +(Alpha, PlayerTracking feature flag) Players provides the configuration for player tracking features. |
-allocatedReplicas
-
-int32
-
- |
-
- AllocatedReplicas are the number of Allocated GameServer replicas + |
players
+status
-
-AggregatedPlayerStatus
+
+GameServerStatus
[Stage:Alpha] -[FeatureFlag:PlayerTracking] -Players are the current total player capacity and count for this Fleet
-(Appears on: -GameServerSpec) -
--
GameServerPort defines a set of Ports that -are to be exposed via the GameServer
+GameServerSet is the data structure for a set of GameServers. +This matches philosophically with the relationship between +Depoyments and ReplicaSets
-name
-
+apiVersion
+string |
+
+
+agones.dev/v1
+
+ |
+||||||
+kind
string
+ |
+GameServerSet |
+||||||
+metadata
+
+
+Kubernetes meta/v1.ObjectMeta
+
|
- Name is the descriptive name of the port +Refer to the Kubernetes API documentation for the fields of the +metadata field.
|
||||||
-portPolicy
+spec
-
-PortPolicy
+
+GameServerSetSpec
|
- PortPolicy defines the policy for how the HostPort is populated.
-Dynamic port will allocate a HostPort within the selected MIN_PORT and MAX_PORT range passed to the controller
-at installation time.
-When + +
|
||||||
-hostPort
+status
-int32
+
+GameServerSetStatus
+
+
+ |
++ | +
+(Appears on: +FleetStatus, +GameServerSetStatus) +
++
AggregatedPlayerStatus stores total player tracking values
+ +Field | +Description | +
---|---|
+count
+
+int64
|
- HostPort the port exposed on the host for clients to connect to |
-protocol
+capacity
-
-Kubernetes core/v1.Protocol
-
+int64
|
- Protocol is the network protocol being used. Defaults to UDP. TCP is the only other option |
(Appears on: -GameServerSet) +Fleet)
-
GameServerSetSpec the specification for GameServerSet
+FleetSpec is the spec for a Fleet
- Replicas are the number of GameServers that should be in this set +Replicas are the number of GameServers that should be in this set. Defaults to 0. + |
+
+|
+strategy
+
+
+Kubernetes apps/v1.DeploymentStrategy
+
+
+ |
+
+ Deployment strategy |
- Template the GameServer template to apply for this GameServerSet +Template the GameServer template to apply for this Fleet |
(Appears on: -GameServerSet) +Fleet, +FleetAutoscaleRequest)
-
GameServerSetStatus is the status of a GameServerSet
+FleetStatus is the status of a Fleet
- ReservedReplicas are the number of Reserved GameServer replicas +ReservedReplicas are the total number of Reserved GameServer replicas in this fleet. +Reserved instances won’t be deleted on scale down, but won’t cause an autoscaler to scale up. |
|
-shutdownReplicas
-
-int32
-
- |
-
- ShutdownReplicas are the number of Shutdown GameServers replicas - |
-
players
@@ -3616,20 +3659,20 @@ GameServerSetStatus (Optional)[Stage:Alpha] [FeatureFlag:PlayerTracking] -Players are the current total player capacity and count for this GameServerSet +Players are the current total player capacity and count for this Fleet |
(Appears on: -GameServer, -GameServerTemplateSpec) +GameServerSpec)
-
GameServerSpec is the spec for a GameServer resource
+GameServerPort defines a set of Ports that +are to be exposed via the GameServer
-container
+name
string
|
- Container specifies which Pod container is the game server. Only required if there is more than one -container defined +Name is the descriptive name of the port |
-ports
+portPolicy
-
-[]GameServerPort
+
+PortPolicy
|
- Ports are the array of ports that can be exposed via the game server +PortPolicy defines the policy for how the HostPort is populated.
+Dynamic port will allocate a HostPort within the selected MIN_PORT and MAX_PORT range passed to the controller
+at installation time.
+When |
+
+container
+
+string
+
+ |
+
+(Optional)
+ Container is the name of the container on which to open the port. Defaults to the game server container. +This field is beta-level and is enabled by default, could be disabled by the “ContainerPortAllocation” feature. + |
+
+containerPort
+
+int32
+
+ |
+
+ ContainerPort is the port that is being opened on the specified container’s process + |
+
+hostPort
+
+int32
+
+ |
+
+ HostPort the port exposed on the host for clients to connect to + |
+
+protocol
+
+
+Kubernetes core/v1.Protocol
+
+
+ |
+
+ Protocol is the network protocol being used. Defaults to UDP. TCP is the only other option + |
+
+(Appears on: +GameServerSet) +
++
GameServerSetSpec the specification for GameServerSet
+ +Field | +Description | +
---|---|
+replicas
+
+int32
+
+ |
+
+ Replicas are the number of GameServers that should be in this set + |
+
+scheduling
+
+agones.dev/agones/pkg/apis.SchedulingStrategy
+
+ |
+
+ Scheduling strategy. Defaults to “Packed”. + |
+
+template
+
+
+GameServerTemplateSpec
+
+
+ |
+
+ Template the GameServer template to apply for this GameServerSet + |
+
+(Appears on: +GameServerSet) +
++
GameServerSetStatus is the status of a GameServerSet
+ +Field | +Description | +
---|---|
+replicas
+
+int32
+
+ |
+
+ Replicas the total number of current GameServer replicas + |
+
+readyReplicas
+
+int32
+
+ |
+
+ ReadyReplicas are the number of Ready GameServer replicas + |
+
+reservedReplicas
+
+int32
+
+ |
+
+ ReservedReplicas are the number of Reserved GameServer replicas + |
+
+allocatedReplicas
+
+int32
+
+ |
+
+ AllocatedReplicas are the number of Allocated GameServer replicas + |
+
+shutdownReplicas
+
+int32
+
+ |
+
+ ShutdownReplicas are the number of Shutdown GameServers replicas + |
+
+players
+
+
+AggregatedPlayerStatus
+
+
+ |
+
+(Optional)
+ [Stage:Alpha] +[FeatureFlag:PlayerTracking] +Players are the current total player capacity and count for this GameServerSet + |
+
+(Appears on: +GameServer, +GameServerTemplateSpec) +
++
GameServerSpec is the spec for a GameServer resource
+ +Field | +Description | +
---|---|
+container
+
+string
+
+ |
+
+ Container specifies which Pod container is the game server. Only required if there is more than one +container defined + |
+
+ports
+
+
+[]GameServerPort
+
+
+ |
+
+ Ports are the array of ports that can be exposed via the game server |
-
Package v1 is the v1 version of the API.
- -Resource Types: - --
GameServerAllocationPolicy is the Schema for the gameserverallocationpolicies API
- -Field | -Description | -||||||
---|---|---|---|---|---|---|---|
-apiVersion
-string |
-
-
-multicluster.agones.dev/v1
-
- |
-||||||
-kind
-string
- |
-GameServerAllocationPolicy |
-||||||
-metadata
-
-
-Kubernetes meta/v1.ObjectMeta
-
-
- |
-
-Refer to the Kubernetes API documentation for the fields of the
-metadata field.
- |
-||||||
-spec
-
-
-GameServerAllocationPolicySpec
-
-
- |
-
- - -
|
-
-(Appears on: -GameServerAllocationPolicySpec) -
--
ClusterConnectionInfo defines the connection information for a cluster
- -Field | -Description | -
---|---|
-clusterName
-
-string
-
- |
-
- Optional: the name of the targeted cluster - |
-
-allocationEndpoints
-
-[]string
-
- |
-
- The endpoints for the allocator service in the targeted cluster. -If the AllocationEndpoints is not set, the allocation happens on local cluster. -If there are multiple endpoints any of the endpoints that can handle allocation request should suffice - |
-
-secretName
-
-string
-
- |
-
- The name of the secret that contains TLS client certificates to connect the allocator server in the targeted cluster - |
-
-namespace
-
-string
-
- |
-
- The cluster namespace from which to allocate gameservers - |
-
-serverCa
-
-[]byte
-
- |
-
- The PEM encoded server CA, used by the allocator client to authenticate the remote server. - |
-
-
ConnectionInfoIterator an iterator on ClusterConnectionInfo
- -Field | -Description | -
---|---|
-currPriority
-
-int
-
- |
-
- currPriority Current priority index from the orderedPriorities - |
-
-orderedPriorities
-
-[]int32
-
- |
-
- orderedPriorities list of ordered priorities - |
-
-priorityToCluster
-
-map[int32]map[string][]*agones.dev/agones/pkg/apis/multicluster/v1.GameServerAllocationPolicy
-
- |
-
- priorityToCluster Map of priority to cluster-policies map - |
-
-clusterBlackList
-
-map[string]bool
-
- |
-
- clusterBlackList the cluster blacklist for the clusters that has already returned - |
-
-(Appears on: -GameServerAllocationPolicy) -
--
GameServerAllocationPolicySpec defines the desired state of GameServerAllocationPolicy
- -Field | -Description | -
---|---|
-priority
-
-int32
-
- |
-- | -
-weight
-
-int
-
- |
-- | -
-connectionInfo
-
-
-ClusterConnectionInfo
-
-
- |
-- | -
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