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listeditctrl.h
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#if !defined(AFX_LISTEDITCTRL_H__3C02B0B1_A395_11D1_9799_002018026B76__INCLUDED_)
#define AFX_LISTEDITCTRL_H__3C02B0B1_A395_11D1_9799_002018026B76__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ListEditCtrl.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CListEditCtrl window
class CListEditCtrl : public CEdit
{
// Construction
public:
CListEditCtrl(int iItem, int iSubItem, CString sInitText);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CListEditCtrl)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CListEditCtrl(){};
private:
int m_iItem;
int m_iSubItem;
CString m_strInitText;
BOOL m_bVK_ESCAPE;
// Generated message map functions
protected:
//{{AFX_MSG(CListEditCtrl)
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnNcDestroy();
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LISTEDITCTRL_H__3C02B0B1_A395_11D1_9799_002018026B76__INCLUDED_)