Skip to content

Latest commit

 

History

History
7 lines (7 loc) · 513 Bytes

README.md

File metadata and controls

7 lines (7 loc) · 513 Bytes

My first little project with Silk.NET it's using OpenGL 4.6 with DSA, Shader Pipelines and Shader SPIRV Binaries it's also using latest C# features The shaders are compiled offline using Silk.NET shaderc with nuke build system There is 2 projects in the solution, run the one called "_build" first and everytime you change the shaders there in _build/Resources/Shaders after running it successfully, the compiled shader will be put in the resources of the main project then you can run the main project "Codoxel"