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Features
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--- Hydrax-0.5.4 --------------------------------
* Added Microsoft VS2010 project (Naëm Baron).
* Fixed some GLSL shaders.
* Fixed CG/HLSL shaders (not tested in previous version).
--- Hydrax-0.5.3 --------------------------------
* Now Hydrax supports OGRE 1.7.X "our of the box" (not tested).
* Global transparency add water colour to the objects viewed trought the free surface.
* Created new noise called "Real". At now, "Real" is composed by...
- Perlin noise (same released in previous versions of Hydrax)
- Sea waves (That must be added at code, 3 is sufficient to most cases).
- Pressure points (IDEM)
* Now, underwater scattering increases with distance, not only with depth.
- If the point viewed is at the other side of the free surface, scattering effect
is limited to water environment.
* HLSL/CG shaders have been traslated to use all new functionality (not tested).
--- Hydrax-0.5.2 --------------------------------
* Added GLSL shaders support.