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adr-003-handler-implementation.md

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ADR 003: IBC handlers implementation

Changelog

  • 2020-08-06: Initial proposal
  • 2020-08-10: Rename Handler to Message Processor
  • 2020-08-14: Revamp definition of chain-specific messages, readers and keepers
  • 2021-12-29: Consolidate ADR with the implementation.

Context

In this ADR, we provide recommendations for implementing the IBC handlers within the ibc (modules) crate.

Decision

Concepts are introduced in the order given by a topological sort of their dependencies on each other.

Events

IBC handlers must be able to emit events which will then be broadcasted via the node's pub/sub mechanism, and eventually picked up by the IBC relayer.

An event has an arbitrary structure, depending on the handler that produces it. Here is the list of all IBC-related events, as seen by the relayer. Note that the consumer of these events in production would not be the relayer directly (instead the consumer is the node/SDK where the IBC module executes), but nevertheless handlers will reuse these event definitions.

pub enum IBCEvent {
    NewBlock(NewBlock),

    CreateClient(ClientEvents::CreateClient),
    UpdateClient(ClientEvents::UpdateClient),
    ClientMisbehavior(ClientEvents::ClientMisbehavior),

    OpenInitConnection(ConnectionEvents::OpenInit),
    OpenTryConnection(ConnectionEvents::OpenTry),
    //     ...
} 

Logging

IBC handlers must be able to log information for introspectability and ease of debugging. A handler can output multiple log records, which are expressed as a pair of a status and a log line. The interface for emitting log records is described in the next section.

pub enum LogStatus {
  Success,
  Info,
  Warning,
  Error,
}

pub struct Log {
  status: LogStatus,
  body: String,
}

impl Log {
  fn success(msg: impl Display) -> Self;
  fn info(msg: impl Display) -> Self;
  fn warning(msg: impl Display) -> Self;
  fn error(msg: impl Display) -> Self;
}

Handler output

IBC handlers must be able to return arbitrary data, together with events and log records, as described above. As a handler may fail, it is necessary to keep track of errors.

To this end, we introduce a type for the return value of a handler:

pub type HandlerResult<T, E> = Result<HandlerOutput<T>, E>;

pub struct HandlerOutput<T> {
    pub result: T,
    pub log: Vec<Log>,
    pub events: Vec<Event>,
}

We introduce a builder interface to be used within the handler implementation to incrementally build a HandlerOutput value.

impl<T> HandlerOutput<T> {
    pub fn builder() -> HandlerOutputBuilder<T> {
        HandlerOutputBuilder::new()
    }
}

pub struct HandlerOutputBuilder<T> {
    log: Vec<String>,
    events: Vec<Event>,
    marker: PhantomData<T>,
}

impl<T> HandlerOutputBuilder<T> {
    pub fn log(&mut self, log: impl Into<Log>);
    pub fn emit(&mut self, event: impl Into<Event>);
    pub fn with_result(self, result: T) -> HandlerOutput<T>;
}

We provide below an example usage of the builder API:

fn some_ibc_handler() -> HandlerResult<u64, Error> {
  let mut output = HandlerOutput::builder();

  // ...

  output.log(Log::info("did something"))

  // ...

  output.log(Log::success("all good"));
  output.emit(SomeEvent::AllGood);

  Ok(output.with_result(42));
}

IBC Submodule

The various IBC messages and their processing logic, as described in the IBC specification, are split into a collection of submodules, each pertaining to a specific aspect of the IBC protocol, eg. client lifecycle management, connection lifecycle management, packet relay, etc.

In this section we propose a general approach to implement the handlers for a submodule. As a running example we will use a dummy submodule that deals with connections, which should not be mistaken for the actual ICS 003 Connection submodule.

Reader

A typical handler will need to read data from the chain state at the current height, via the private and provable stores.

To avoid coupling between the handler interface and the store API, we introduce an interface for accessing this data. This interface, called a Reader, is shared between all handlers in a submodule, as those typically access the same data.

Having a high-level interface for this purpose helps avoiding coupling which makes writing unit tests for the handlers easier, as one does not need to provide a concrete store, or to mock one.

pub trait ConnectionReader
{
    fn connection_end(&self, connection_id: &ConnectionId) -> Option<ConnectionEnd>;
}

A production implementation of this Reader would hold references to both the private and provable store at the current height where the handler executes, but we omit the actual implementation as the store interfaces are yet to be defined, as is the general IBC top-level module machinery.

A mock implementation of the ConnectionReader trait could looks as follows:

struct MockConnectionReader {
    connection_id: ConnectionId,
    connection_end: Option<ConnectionEnd>,
    client_reader: MockClientReader,
}

impl ConnectionReader for MockConnectionReader {
    fn connection_end(&self, connection_id: &ConnectionId) -> Option<ConnectionEnd> {
        if connection_id == &self.connection_id {
            self.connection_end.clone()
        } else {
            None
        }
    }
}

Keeper

Once a handler executes successfully, some data will typically need to be persisted in the chain state via the private/provable store interfaces. In the same vein as for the reader defined in the previous section, a submodule should define a trait which provides operations to persist such data. The same considerations w.r.t. to coupling and unit-testing apply here as well.

pub trait ConnectionKeeper {
    fn store_connection(
        &mut self,
        client_id: ConnectionId,
        client_type: ConnectionType,
    ) -> Result<(), Error>;

    fn add_connection_to_client(
        &mut self,
        client_id: ClientId,
        connection_id: ConnectionId,
    ) -> Result<(), Error>;
}

Submodule implementation

We now come to the actual definition of a handler for a submodule.

We recommend each handler to be defined within its own Rust module, named after the handler itself. For example, the "Create Client" handler of ICS 002 would be defined in modules::ics02_client::handler::create_client.

Message type

Each handler must define a datatype which represent the message it can process.

pub struct MsgConnectionOpenInit {
    connection_id: ConnectionId,
    client_id: ClientId,
    counterparty: Counterparty,
}
Handler implementation

In this section we provide guidelines for implementing an actual handler.

We divide the handler in two parts: processing and persistence.

Processing

The actual logic of the handler is expressed as a pure function, typically named process, which takes as arguments a Reader and the corresponding message, and returns a HandlerOutput<T, E>, where T is a concrete datatype and E is an error type which defines all potential errors yielded by the handlers of the current submodule.

pub struct ConnectionMsgProcessingResult {
    connection_id: ConnectionId,
    connection_end: ConnectionEnd,
}

The process function will typically read data via the Reader, perform checks and validation, construct new datatypes, emit log records and events, and eventually return some data together with objects to be persisted.

To this end, this process function will create and manipulate a HandlerOutput value like described in the corresponding section.

pub fn process(
    reader: &dyn ConnectionReader,
    msg: MsgConnectionOpenInit,
) -> HandlerResult<ConnectionMsgProcessingResult, Error>
{
    let mut output = HandlerOutput::builder();

    let MsgConnectionOpenInit { connection_id, client_id, counterparty, } = msg;

    if reader.connection_end(&connection_id).is_some() {
        return Err(Kind::ConnectionAlreadyExists(connection_id).into());
    }

    output.log("success: no connection state found");

    if reader.client_reader.client_state(&client_id).is_none() {
        return Err(Kind::ClientForConnectionMissing(client_id).into());
    }

    output.log("success: client found");

    output.emit(IBCEvent::ConnectionOpenInit(connection_id.clone()));

    Ok(output.with_result(ConnectionMsgProcessingResult {
        connection_id,
        client_id,
        counterparty,
    }))
}
Persistence

If the process function specified above succeeds, the result value it yielded is then passed to a function named keep, which is responsible for persisting the objects constructed by the processing function. This keep function takes the submodule's Keeper and the result type defined above, and performs side-effecting calls to the keeper's methods to persist the result.

Below is given an implementation of the keep function for the "Create Connection" handlers:

pub fn keep(
    keeper: &mut dyn ConnectionKeeper,
    result: ConnectionMsgProcessingResult,
) -> Result<(), Error>
{
    keeper.store_connection(result.connection_id.clone(), result.connection_end)?;
    keeper.add_connection_to_client(result.client_id, result.connection_id)?;

    Ok(())
}
Submodule dispatcher

This section is very much a work in progress, as further investigation into what a production-ready implementation of the ctx parameter of the top-level dispatcher is required. As such, implementers should feel free to disregard the recommendations below, and are encouraged to come up with amendments to this ADR to better capture the actual requirements.

Each submodule is responsible for dispatching the messages it is given to the appropriate message processing function and, if successful, pass the resulting data to the persistence function defined in the previous section.

To this end, the submodule should define an enumeration of all messages, in order for the top-level submodule dispatcher to forward them to the appropriate processor. Such a definition for the ICS 003 Connection submodule is given below.

pub enum ConnectionMsg {
    ConnectionOpenInit(MsgConnectionOpenInit),
    ConnectionOpenTry(MsgConnectionOpenTry),
    ...
}

The actual implementation of a submodule dispatcher is quite straightforward and unlikely to vary much in substance between submodules. We give an implementation for the ICS 003 Connection module below.

pub fn dispatch<Ctx>(ctx: &mut Ctx, msg: Msg) -> Result<HandlerOutput<()>, Error>
where
    Ctx: ConnectionReader + ConnectionKeeper,
{
    match msg {
        Msg::ConnectionOpenInit(msg) => {
            let HandlerOutput {
                result,
                log,
                events,
            } = connection_open_init::process(ctx, msg)?;

            connection::keep(ctx, result)?;

            Ok(HandlerOutput::builder()
                .with_log(log)
                .with_events(events)
                .with_result(()))
        }

        Msg::ConnectionOpenTry(msg) => // omitted
    }
}

In essence, a top-level dispatcher is a function of a message wrapped in the enumeration introduced above, and a "context" which implements both the Reader and Keeper interfaces.

Dealing with chain-specific datatypes

The ICS 002 Client submodule stands out from the other submodules as it needs to deal with chain-specific datatypes, such as Header, ClientState, and ConsensusState.

To abstract over chain-specific datatypes, we introduce a trait which specifies both which types we need to abstract over, and their interface.

For the ICS 002 Client submodule, this trait looks as follows:

pub trait ClientDef {
    type Header: Header;
    type ClientState: ClientState;
    type ConsensusState: ConsensusState;
}

The ClientDef trait specifies three datatypes, and their corresponding interface, which are provided via a trait defined in the same submodule.

A production implementation of this interface would instantiate these types with the concrete types used by the chain, eg. Tendermint datatypes. Each concrete datatype must be provided with a From instance to lift it into its corresponding Any... enumeration.

For the purpose of unit-testing, a mock implementation of the ClientDef trait could look as follows:

struct MockHeader(u32);

impl Header for MockHeader {
  // omitted
}

impl From<MockHeader> for AnyHeader {
    fn from(mh: MockHeader) -> Self {
        Self::Mock(mh)
    }
}

struct MockClientState(u32);

impl ClientState for MockClientState {
  // omitted
}

impl From<MockClientState> for AnyClientState {
    fn from(mcs: MockClientState) -> Self {
        Self::Mock(mcs)
    }
}

struct MockConsensusState(u32);

impl ConsensusState for MockConsensusState {
  // omitted
}

impl From<MockConsensusState> for AnyConsensusState {
    fn from(mcs: MockConsensusState) -> Self {
        Self::Mock(mcs)
    }
}

struct MockClient;

impl ClientDef for MockClient {
    type Header = MockHeader;
    type ClientState = MockClientState;
    type ConsensusState = MockConsensusState;
}

Since the actual type of client can only be determined at runtime, we cannot encode the type of client within the message itself.

Because of some limitations of the Rust type system, namely the lack of proper support for existential types, it is currently impossible to define Reader and Keeper traits which are agnostic to the actual type of client being used.

We could alternatively model all chain-specific datatypes as boxed trait objects (Box<dyn Trait>), but this approach runs into a lot of limitations of trait objects, such as the inability to easily require such trait objects to be Clonable, or Serializable, or to define an equality relation on them. Some support for such functionality can be found in third-party libraries, but the overall experience for the developer is too subpar.

We thus settle on a different strategy: lifting chain-specific data into an enum over all possible chain types.

For example, to model a chain-specific Header type, we would define an enumeration in the following way:

#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] // TODO: Add Eq
pub enum AnyHeader {
    Mock(mocks::MockHeader),
    Tendermint(tendermint::header::Header),
}

impl Header for AnyHeader {
    fn height(&self) -> Height {
        match self {
            Self::Mock(header) => header.height(),
            Self::Tendermint(header) => header.height(),
        }
    }

    fn client_type(&self) -> ClientType {
        match self {
            Self::Mock(header) => header.client_type(),
            Self::Tendermint(header) => header.client_type(),
        }
    }
}

This enumeration dispatches method calls to the underlying datatype at runtime, while hiding the latter, and is thus akin to a proper existential type without running into any limitations of the Rust type system (impl Header bounds not being allowed everywhere, Header not being able to be treated as a trait objects because of Clone, PartialEq and Serialize, Deserialize bounds, etc.)

Other chain-specific datatypes, such as ClientState and ConsensusState require their own enumeration over all possible implementations.

On top of that, we also need to lift the specific client definitions (ClientDef instances), into their own enumeration, as follows:

#[derive(Clone, Debug, PartialEq, Eq)]
pub enum AnyClient {
    Mock(mocks::MockClient),
    Tendermint(tendermint::TendermintClient),
}

impl ClientDef for AnyClient {
    type Header = AnyHeader;
    type ClientState = AnyClientState;
    type ConsensusState = AnyConsensusState;
}

Messages can now be defined generically over the ClientDef instance:

#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct MsgCreateClient<CD: ClientDef> {
    pub client_id: ClientId,
    pub client_type: ClientType,
    pub consensus_state: CD::ConsensusState,
}

pub struct MsgUpdateClient<CD: ClientDef> {
    pub client_id: ClientId,
    pub header: CD::Header,
}

The Keeper and Reader traits are defined for any client:

pub trait ClientReader {
    fn client_type(&self, client_id: &ClientId) -> Option<ClientType>;
    fn client_state(&self, client_id: &ClientId) -> Option<AnyClientState>;
    fn consensus_state(&self, client_id: &ClientId, height: Height) -> Option<AnyConsensusState>;
}

pub trait ClientKeeper {
    fn store_client_type(
        &mut self,
        client_id: ClientId,
        client_type: ClientType,
    ) -> Result<(), Error>;

    fn store_client_state(
        &mut self,
        client_id: ClientId,
        client_state: AnyClientState,
    ) -> Result<(), Error>;

    fn store_consensus_state(
        &mut self,
        client_id: ClientId,
        consensus_state: AnyConsensusState,
    ) -> Result<(), Error>;
}

This way, only one implementation of the ClientReader and ClientKeeper trait is required, as it can delegate eg. the serialization of the underlying datatypes to the Serialize bound of the Any... wrapper.

Both the process and keep function are defined to take a message generic over the actual client type:

pub fn process(
    ctx: &dyn ClientReader,
    msg: MsgCreateClient<AnyClient>,
) -> HandlerResult<CreateClientResult<AnyClient>, Error>;

pub fn keep(
    keeper: &mut dyn ClientKeeper,
    result: CreateClientResult<AnyClient>,
) -> Result<(), Error>;

Same for the top-level dispatcher:

pub fn dispatch<Ctx>(ctx: &mut Ctx, msg: ClientMsg<AnyClient>) -> Result<HandlerOutput<()>, Error>
where
    Ctx: ClientReader + ClientKeeper;

With this boilerplate out of way, one can write tests using a mock client, and associated mock datatypes in a fairly straightforward way, taking advantage of the From instance to lift concerete mock datatypes into the Any... enumeration:

  #[test]
  fn test_create_client_ok() {
      let client_id: ClientId = "mockclient".parse().unwrap();

      let reader = MockClientReader {
          client_id: client_id.clone(),
          client_type: None,
          client_state: None,
          consensus_state: None,
      };

      let msg = MsgCreateClient {
          client_id,
          client_type: ClientType::Tendermint,
          consensus_state: MockConsensusState(42).into(), // lift into `AnyConsensusState`
      };

      let output = process(&reader, msg.clone());

      match output {
          Ok(HandlerOutput {
              result,
              events,
              log,
          }) => {
            // snip
          }
          Err(err) => {
              panic!("unexpected error: {}", err);
          }
      }
  }

Status

Proposed

Consequences

Positive

  • clear separation of message handlers logic (processing and persistence logic) from the store
  • provide support to mock the context of a handler and test the handler functionality in isolation

Negative

  • data type system around submodule ICS02 is relatively complex

Neutral

References