-
Notifications
You must be signed in to change notification settings - Fork 50
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
DeserializeLambda: Type not supported #524
Comments
Yes this seems to be an issue with enumerations, I'm investigating. |
Hi, I just upgraded to WS 3.6.10.230. I don't know what to expect, but this issue is still in there. |
That's no good news, reopening ticket then for Loic to double-check. |
This is strange. I just added test cases for enum types and they are passing just fine. |
I still see the issue. However I have a suspect. I get this error in a Websharper.Suave (3.6.4.30) project, but a Websharper C/S project which includes the same dll, does not provide this error. The WS.Suave project gets a list of other packages from nuget, including Fsharp.Core 3.1.2.5. In coïncidence with a propriaty project at work this week, I discovered that different Fsharp.Core's can influence how WS works. I found that Fsharp.Data and WS, in sepearte dll-projects, were not working together very well, until I used Fsharp.Core 4.4.0.0 in both projects. So the Fsharp.Core is my prime suspect. As I'm turning away from the idea of using a Websocket in a Websharper.Suave project, due to complications, maybe its good to reconsider if you want to fix this, for this type of situation. |
Hi,
I am trying to do something with Websocket, and for this I need Websharper.Json, and especially the serialize/deserialize functions.
I have an akka.net actor-system which orchestrates state, and this system has some messages. I wanted to reuse these messages, to be send through the Websocket, and therefore I tried to make them Websharper.Json ready with attribute
[<NamedUnionCases>]
.So I have two aggregate DU's, the source is here. "PlayerMessage" is send from client to actor system. "PlayerMessageResponse" is send from actor system to client.
So for, so good.
One of the cases in "PlayerMessageResponse" gives problems. When I compile (not the library, but the ws application using the library) gives the following compilation error:
Detail, the library containing "PlayerMessageResponse" was first an ordinary library, but I added a property to the project as explained here. This fixed the previous problem that no DU was compiling at all. So now its reduced to "TileType".
The source of TileType is found here. Decorated with an attribute or not; it does not compile.
My suspicion is that this DU is different because it actualy is an enumeration and I assign constants to it. Still, I'm stuck here, so I suspect a defect.
The text was updated successfully, but these errors were encountered: