This repository has been archived by the owner on Dec 20, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 75
/
INTUAnimationEngine.podspec
28 lines (24 loc) · 2.12 KB
/
INTUAnimationEngine.podspec
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
Pod::Spec.new do |s|
s.name = "INTUAnimationEngine"
s.version = "1.4.2"
s.homepage = "https://github.com/intuit/AnimationEngine"
s.license = { :type => 'MIT', :file => 'LICENSE' }
s.author = { "Tyler Fox" => "tyler_fox@intuit.com" }
s.source = { :git => "https://github.com/intuit/AnimationEngine.git", :tag => "v1.4.2" }
s.source_files = 'INTUAnimationEngine/*.{h,m}'
s.platform = :ios
s.ios.deployment_target = '5.0'
s.requires_arc = true
s.summary = "Easily build advanced custom animations on iOS."
s.description = <<-DESC
INTUAnimationEngine makes it easy to build advanced custom animations on iOS.
INTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.
INTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing, as well as a complete library of interpolation functions to animate any type of value or property including those that are not animatable by Core Animation.
The project also includes a standalone spring physics library to simulate damped harmonic motion. This is used under the hood to power a spring animation API on INTUAnimationEngine that allows full control over the damping, stiffness, and mass parameters. Since the spring solver is a completely independent and generic library implemented in pure C, it can be used on its own for many other applications apart from animation.
DESC
s.subspec 'SpringSolver' do |ss|
ss.source_files = 'INTUAnimationEngine/SpringSolver/*.{h,c}'
# Note: CocoaPods no longer supports a separate license for a subspec, but the below license applies to the SpringSolver.
# ss.license = { :type => 'BSD', :file => 'LICENSE-SpringSolver' }
end
end