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Should be able to disable ripple effect globally or on per component basis.
This is especially important for long running real-time components where ripple effect isn't worth the performance overhead (e.g. user rapidly clicking component buttons in a game).
The text was updated successfully, but these errors were encountered:
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Should be able to disable ripple effect globally or on per component basis.
This is especially important for long running real-time components where ripple effect isn't worth the performance overhead (e.g. user rapidly clicking component buttons in a game).
The text was updated successfully, but these errors were encountered: