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messagequeue.go
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messagequeue.go
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package messagequeue
import (
"context"
"errors"
"fmt"
"sync"
"time"
blocks "github.com/ipfs/go-block-format"
logging "github.com/ipfs/go-log"
"github.com/libp2p/go-libp2p-core/peer"
gsmsg "github.com/ipfs/go-graphsync/message"
gsnet "github.com/ipfs/go-graphsync/network"
"github.com/ipfs/go-graphsync/notifications"
)
var log = logging.Logger("graphsync")
const maxRetries = 10
type EventName uint64
const (
Queued EventName = iota
Sent
Error
)
type Event struct {
Name EventName
Err error
}
type Topic uint64
// MessageNetwork is any network that can connect peers and generate a message
// sender.
type MessageNetwork interface {
NewMessageSender(context.Context, peer.ID) (gsnet.MessageSender, error)
ConnectTo(context.Context, peer.ID) error
}
// MessageQueue implements queue of want messages to send to peers.
type MessageQueue struct {
p peer.ID
network MessageNetwork
ctx context.Context
outgoingWork chan struct{}
done chan struct{}
// internal do not touch outside go routines
nextMessage gsmsg.GraphSyncMessage
nextMessageTopic Topic
nextMessageLk sync.RWMutex
nextAvailableTopic Topic
processedNotifiers []chan struct{}
sender gsnet.MessageSender
eventPublisher notifications.Publisher
}
// New creats a new MessageQueue.
func New(ctx context.Context, p peer.ID, network MessageNetwork) *MessageQueue {
return &MessageQueue{
ctx: ctx,
network: network,
p: p,
outgoingWork: make(chan struct{}, 1),
done: make(chan struct{}),
eventPublisher: notifications.NewPublisher(),
}
}
// AddRequest adds an outgoing request to the message queue.
func (mq *MessageQueue) AddRequest(graphSyncRequest gsmsg.GraphSyncRequest, notifees ...notifications.Notifee) {
if mq.mutateNextMessage(func(nextMessage gsmsg.GraphSyncMessage) {
nextMessage.AddRequest(graphSyncRequest)
}, notifees) {
mq.signalWork()
}
}
// AddResponses adds the given blocks and responses to the next message and
// returns a channel that sends a notification when sending initiates. If ignored by the consumer
// sending will not block.
func (mq *MessageQueue) AddResponses(responses []gsmsg.GraphSyncResponse, blks []blocks.Block, notifees ...notifications.Notifee) {
if mq.mutateNextMessage(func(nextMessage gsmsg.GraphSyncMessage) {
for _, response := range responses {
nextMessage.AddResponse(response)
}
for _, block := range blks {
nextMessage.AddBlock(block)
}
}, notifees) {
mq.signalWork()
}
}
// Startup starts the processing of messages, and creates an initial message
// based on the given initial wantlist.
func (mq *MessageQueue) Startup() {
go mq.runQueue()
}
// Shutdown stops the processing of messages for a message queue.
func (mq *MessageQueue) Shutdown() {
close(mq.done)
}
func (mq *MessageQueue) runQueue() {
defer mq.eventPublisher.Shutdown()
mq.eventPublisher.Startup()
for {
select {
case <-mq.outgoingWork:
mq.sendMessage()
case <-mq.done:
if mq.sender != nil {
mq.sender.Close()
}
return
case <-mq.ctx.Done():
if mq.sender != nil {
_ = mq.sender.Reset()
}
return
}
}
}
func (mq *MessageQueue) mutateNextMessage(mutator func(gsmsg.GraphSyncMessage), notifees []notifications.Notifee) bool {
mq.nextMessageLk.Lock()
defer mq.nextMessageLk.Unlock()
if mq.nextMessage == nil {
mq.nextMessage = gsmsg.New()
mq.nextMessageTopic = mq.nextAvailableTopic
mq.nextAvailableTopic++
}
mutator(mq.nextMessage)
for _, notifee := range notifees {
notifications.SubscribeOn(mq.eventPublisher, mq.nextMessageTopic, notifee)
}
return !mq.nextMessage.Empty()
}
func (mq *MessageQueue) signalWork() {
select {
case mq.outgoingWork <- struct{}{}:
default:
}
}
func (mq *MessageQueue) extractOutgoingMessage() (gsmsg.GraphSyncMessage, Topic) {
// grab outgoing message
mq.nextMessageLk.Lock()
message := mq.nextMessage
topic := mq.nextMessageTopic
mq.nextMessage = nil
mq.nextMessageLk.Unlock()
return message, topic
}
func (mq *MessageQueue) sendMessage() {
message, topic := mq.extractOutgoingMessage()
if message == nil || message.Empty() {
return
}
mq.eventPublisher.Publish(topic, Event{Name: Queued, Err: nil})
defer mq.eventPublisher.Close(topic)
err := mq.initializeSender()
if err != nil {
log.Infof("cant open message sender to peer %s: %s", mq.p, err)
// TODO: cant connect, what now?
mq.eventPublisher.Publish(topic, Event{Name: Error, Err: fmt.Errorf("cant open message sender to peer %s: %w", mq.p, err)})
return
}
for i := 0; i < maxRetries; i++ { // try to send this message until we fail.
if mq.attemptSendAndRecovery(message, topic) {
return
}
}
mq.eventPublisher.Publish(topic, Event{Name: Error, Err: fmt.Errorf("expended retries on SendMsg(%s)", mq.p)})
}
func (mq *MessageQueue) initializeSender() error {
if mq.sender != nil {
return nil
}
nsender, err := openSender(mq.ctx, mq.network, mq.p)
if err != nil {
return err
}
mq.sender = nsender
return nil
}
func (mq *MessageQueue) attemptSendAndRecovery(message gsmsg.GraphSyncMessage, topic Topic) bool {
err := mq.sender.SendMsg(mq.ctx, message)
if err == nil {
mq.eventPublisher.Publish(topic, Event{Name: Sent})
return true
}
log.Infof("graphsync send error: %s", err)
_ = mq.sender.Reset()
mq.sender = nil
select {
case <-mq.done:
mq.eventPublisher.Publish(topic, Event{Name: Error, Err: errors.New("queue shutdown")})
return true
case <-mq.ctx.Done():
mq.eventPublisher.Publish(topic, Event{Name: Error, Err: errors.New("context cancelled")})
return true
case <-time.After(time.Millisecond * 100):
// wait 100ms in case disconnect notifications are still propogating
log.Warn("SendMsg errored but neither 'done' nor context.Done() were set")
}
err = mq.initializeSender()
if err != nil {
log.Infof("couldnt open sender again after SendMsg(%s) failed: %s", mq.p, err)
// TODO(why): what do we do now?
// I think the *right* answer is to probably put the message we're
// trying to send back, and then return to waiting for new work or
// a disconnect.
mq.eventPublisher.Publish(topic, Event{Name: Error, Err: fmt.Errorf("couldnt open sender again after SendMsg(%s) failed: %w", mq.p, err)})
return true
}
return false
}
func openSender(ctx context.Context, network MessageNetwork, p peer.ID) (gsnet.MessageSender, error) {
// allow ten minutes for connections this includes looking them up in the
// dht dialing them, and handshaking
conctx, cancel := context.WithTimeout(ctx, time.Minute*10)
defer cancel()
err := network.ConnectTo(conctx, p)
if err != nil {
return nil, err
}
nsender, err := network.NewMessageSender(ctx, p)
if err != nil {
return nil, err
}
return nsender, nil
}