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Flexspin conditional assembly not recognized and ends up polluting outline #25

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Wuerfel21 opened this issue Oct 20, 2023 · 2 comments
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@Wuerfel21
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and have you...

  • I updated to the latest spin2 version available
  • I have restarted VSCode and the problem still exists

Version of Spin2 VScode Extension with the issue

whatever is current

Is this a regression?

No or unsure. This never worked, or I haven't tried before.

Hardware, Operating System, Operating System version, VSCode version

Hardware: A fresh potato
OS Ver: OS/2 WARP

Description of problem

Try loading this file: https://github.com/Wuerfel21/usbnew/blob/master/usbnew.spin2

Outline goes wild
image

Additional information

No response

@Wuerfel21 Wuerfel21 added the bug Something isn't working label Oct 20, 2023
@ironsheep ironsheep self-assigned this Oct 21, 2023
@ironsheep
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ironsheep commented Oct 21, 2023

Hmmm... new to me. When did FlexSpin start not requiring the #if vs if for conditional compilation?

Can you provide a link to documentation for these FlexSpin directives so I can figure out the scope of this work?

I may wait to fix this until we do another FlexSpin support feature add. I won't decide this until I see the doc's tho'

@ironsheep ironsheep added the enhancement New feature or request label Oct 21, 2023
@Wuerfel21
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