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This isn't a general solution yet though. That sketch only uses one ray, which leads to undesired behaviour when traversing over terrain that has gaps, e.g. a wooden plank bridge. A sphere intersection test / shapecast may be a more general solution for this.
isaac-mason
changed the title
Add storybook demonstrating how to solve floating agent problem with raycasting
Add storybook demonstrating how to correct height with raycasting
Sep 24, 2023
isaac-mason
changed the title
Add storybook demonstrating how to correct height with raycasting
Add storybook demonstrating how to correct navmesh height with raycasting
Sep 24, 2023
Depending on the cell height of a nav mesh, agents can appear to be floating.
A common solution for this problem is raycasting to determine how to adjust an agents display position.
Should add a storybook demonstrating this common scenario.
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