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Please read and study the rendering pipeline from the WebGl books.
Assign your thesis tasks listed in the wiki to the steps in both pipelines, describe shortly what operations are performed. Write your results into the wiki for now, you will later just copy them into the thesis.
It might be that a single task requires actions in several steps. There might be several iterations or parallel runs of the pipelines required.
E.g. for ambient occlusion:
1st pass vertex & fragment shader - high precision z-pass
2nd pass fragment shader - hierarchical z pass
3rd pass fragment shader - distributing AO samples
Please read and study the rendering pipeline from the WebGl books.
Assign your thesis tasks listed in the wiki to the steps in both pipelines, describe shortly what operations are performed. Write your results into the wiki for now, you will later just copy them into the thesis.
It might be that a single task requires actions in several steps. There might be several iterations or parallel runs of the pipelines required.
E.g. for ambient occlusion:
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