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When viewing replays and the "Hard Rock" mod state is not equal to it's state at the time the replay was created, the replay is upside down.
The text was updated successfully, but these errors were encountered:
There seem to be a lot of issues involving mods and replays due to getting the current value and not the stored value. (See #116)
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I'll look into this. Part of the problem is that this isn't getting called early enough in Game.enter(...):
Game.enter(...)
if (isReplay) { previousMods = GameMod.getModState(); GameMod.loadModState(replay.mods); }
If I move that up near the top of the method, it fixes the issue with Hard Rock. Checking out if your fix in #117 is still necessary...
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When viewing replays and the "Hard Rock" mod state is not equal to it's state at the time the replay was created, the replay is upside down.
The text was updated successfully, but these errors were encountered: