You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Snaking sliders should be rounded, but are cut off (in #205). This is noticeable with the higher-level slider changes in #211, when the end hit circle is faded in after snaking completes (as in osu!).
It would not be too hard to implement.
My solution would be to draw a (semi-)cone at the end of the curve. I will probably be able to do it without uploading new geometry each frame using some vertex shader trickery.
Snaking sliders should be rounded, but are cut off (in #205). This is noticeable with the higher-level slider changes in #211, when the end hit circle is faded in after snaking completes (as in osu!).
@mad-s, how difficult would it be to change this?
The text was updated successfully, but these errors were encountered: