From fa2870d7c32d3dc1a9fc139cdbbcd4295434748f Mon Sep 17 00:00:00 2001 From: xwidghet Date: Sun, 16 Oct 2016 20:09:52 -0700 Subject: [PATCH] Uncomment out updating dancing characters, it makes no performance difference. --- src/ScreenGameplay.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 6a3eba5d34..ce3e27eda7 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -1882,10 +1882,6 @@ void ScreenGameplay::Update( float fDeltaTime ) this->PostScreenMessage( SM_NotesEnded, 0 ); } - /* Soo the game tries to update these even if there aren't any and even if they're turned off by default - I don't think so. - Mina*/ - - /* don't update 2d dancing characters FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi ) { DancingCharacters *pCharacter = NULL; @@ -1918,7 +1914,6 @@ void ScreenGameplay::Update( float fDeltaTime ) pCharacter->Change2DAnimState( pi->m_pn, state ); } } - */ // Check for enemy death in enemy battle static float fLastSeenEnemyHealth = 1;