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REF_MATERIALS.md

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Materials

Basics

Constant Material

Info to come..

Constant Material

Constant Material

material = new THREEFLOW.ConstantMaterial
  color: 0xff0000

geometry = new THREE.SphereGeometry()
mesh     = new THREE.Mesh geometry,material

scene.add mesh

Diffuse Material

Diffuse Material

material = new THREEFLOW.DiffuseMaterial
  color: 0xff0000

geometry = new THREE.SphereGeometry()
mesh     = new THREE.Mesh geometry,material

scene.add mesh

Phong Material

Phong Material need to render this again

material = new THREEFLOW.PhongMaterial
  color: 0xff0000
  specular: 0xffffff
  samples: 4
  power: 50

geometry = new THREE.SphereGeometry()
mesh     = new THREE.Mesh geometry,material

scene.add mesh

Shiny Material

Shiny Material

material = new THREEFLOW.ShinyMaterial
  color: 0xff0000
  reflection: 0.5

geometry = new THREE.SphereGeometry()
mesh     = new THREE.Mesh geometry,material

scene.add mesh

Glass Material

Glass Material

material = new THREEFLOW.GlassMaterial
  color: 0xff0000
  eta: 1.33

geometry = new THREE.SphereGeometry()
mesh     = new THREE.Mesh geometry,material

scene.add mesh

Mirror Material

Mirror Material

material = new THREEFLOW.MirrorMaterial
  color: 0xff0000
  reflection: 0xffffff

geometry = new THREE.SphereGeometry()
mesh     = new THREE.Mesh geometry,material

scene.add mesh