Info to come..
material = new THREEFLOW.ConstantMaterial
color: 0xff0000
geometry = new THREE.SphereGeometry()
mesh = new THREE.Mesh geometry,material
scene.add mesh
material = new THREEFLOW.DiffuseMaterial
color: 0xff0000
geometry = new THREE.SphereGeometry()
mesh = new THREE.Mesh geometry,material
scene.add mesh
material = new THREEFLOW.PhongMaterial
color: 0xff0000
specular: 0xffffff
samples: 4
power: 50
geometry = new THREE.SphereGeometry()
mesh = new THREE.Mesh geometry,material
scene.add mesh
material = new THREEFLOW.ShinyMaterial
color: 0xff0000
reflection: 0.5
geometry = new THREE.SphereGeometry()
mesh = new THREE.Mesh geometry,material
scene.add mesh
material = new THREEFLOW.GlassMaterial
color: 0xff0000
eta: 1.33
geometry = new THREE.SphereGeometry()
mesh = new THREE.Mesh geometry,material
scene.add mesh
material = new THREEFLOW.MirrorMaterial
color: 0xff0000
reflection: 0xffffff
geometry = new THREE.SphereGeometry()
mesh = new THREE.Mesh geometry,material
scene.add mesh