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premake.lua
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premake.lua
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require("vstudio")
include("scripts/cuda.lua")
local ROOT = "./"
function os.winSdkVersion()
local reg_arch = iif( os.is64bit(), "\\Wow6432Node\\", "\\" )
local sdk_version = os.getWindowsRegistry( "HKLM:SOFTWARE" .. reg_arch .."Microsoft\\Microsoft SDKs\\Windows\\v10.0\\ProductVersion" )
if sdk_version ~= nil then return sdk_version end
end
workspace "streamline"
-- _ACTION is the argument you passed into premake5 when you ran it.
local project_action = "UNDEFINED"
if _ACTION ~= nill then project_action = _ACTION end
-- Where the project files (vs project, solution, etc) go
location( ROOT .. "_project/" .. project_action)
configurations { "Debug", "Release", "Production", "Profiling", "RelExtDev" }
platforms { "x64"}
architecture "x64"
language "c++"
preferredtoolarchitecture "x86_64"
local externaldir = (ROOT .."external/")
includedirs
{
".", ROOT
}
if os.host() == "windows" then
local winSDK = os.winSdkVersion() .. ".0"
print("WinSDK", winSDK)
systemversion(winSDK)
defines { "SL_SDK", "SL_WINDOWS", "WIN32" , "WIN64" , "_CONSOLE", "NOMINMAX"}
else
defines { "SL_SDK", "SL_LINUX" }
-- stop on first error and also downgrade checks for casting due to ReShade
buildoptions {"-std=c++17", "-Wfatal-errors", "-fpermissive"}
end
-- when building any visual studio project
filter {"system:windows", "action:vs*"}
flags { "MultiProcessorCompile", "NoMinimalRebuild"}
-- building makefiles
cppdialect "C++17"
filter "configurations:Debug"
defines { "DEBUG", "_DEBUG", "SL_ENABLE_TIMING=1", "SL_DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG","SL_ENABLE_TIMING=1", "SL_RELEASE" }
optimize "On"
flags { "LinkTimeOptimization" }
filter "configurations:Profiling"
defines { "NDEBUG","SL_ENABLE_TIMING=0","SL_ENABLE_PROFILING=1", "SL_PROFILING" }
optimize "On"
flags { "LinkTimeOptimization" }
filter "configurations:Production"
defines { "NDEBUG","SL_ENABLE_TIMING=0","SL_ENABLE_PROFILING=0","SL_PRODUCTION" }
optimize "On"
flags { "LinkTimeOptimization" }
filter "configurations:RelExtDev"
defines { "NDEBUG","SL_ENABLE_TIMING=0","SL_ENABLE_PROFILING=0", "SL_REL_EXT_DEV" }
optimize "On"
flags { "LinkTimeOptimization" }
filter { "files:**.hlsl" }
buildmessage 'Compiling shader %{file.relpath} to DXBC/SPIRV with slang'
buildcommands {
path.translate("../../external/slang_internal/bin/windows-x64/release/")..'slangc "%{file.relpath}" -entry main -target spirv -o "../../_artifacts/shaders/%{file.basename}.spv"',
path.translate("../../external/slang_internal/bin/windows-x64/release/")..'slangc "%{file.relpath}" -profile sm_5_0 -entry main -target dxbc -o "../../_artifacts/shaders/%{file.basename}.cs"',
'pushd '..path.translate("../../_artifacts/shaders"),
path.translate("../../tools/")..'xxd --include "%{file.basename}.spv" > "%{file.basename}_spv.h"',
path.translate("../../tools/")..'xxd --include "%{file.basename}.cs" > "%{file.basename}_cs.h"',
'popd'
}
-- One or more outputs resulting from the build (required)
buildoutputs { ROOT .. "_artifacts/shaders/%{file.basename}.spv", ROOT .. "_artifacts/shaders/%{file.basename}.cs" }
-- One or more additional dependencies for this build command (optional)
--buildinputs { 'path/to/file1.ext', 'path/to/file2.ext' }
filter {}
filter {} -- clear filter when you know you no longer need it!
vpaths { ["cuda"] = "**.cu", ["shaders"] = {"**.hlsl" } }
group "core"
project "sl.interposer"
kind "SharedLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
staticruntime "off"
if os.host() == "windows" then
prebuildcommands { 'pushd '..path.translate("../../_artifacts"), path.translate("../tools/").."gitVersion.bat", 'popd' }
else
prebuildcommands { 'pushd '..path.translate("../../_artifacts"), path.translate("../tools/").."gitVersion.sh", 'popd' }
end
files {
"./include/**.h",
"./source/core/sl.interposer/**.h",
"./source/core/sl.interposer/**.cpp",
"./source/core/sl.interposer/**.rc",
"./source/core/sl.api/**.h",
"./source/core/sl.api/**.cpp",
"./source/core/sl.param/**.h",
"./source/core/sl.param/**.cpp",
"./source/core/sl.log/**.h",
"./source/core/sl.log/**.cpp",
"./source/core/sl.exception/**.h",
"./source/core/sl.exception/**.cpp",
"./source/core/sl.security/**.h",
"./source/core/sl.security/**.cpp",
"./source/core/sl.plugin-manager/**.h",
"./source/core/sl.plugin-manager/**.cpp",
}
if os.host() == "windows" then
defines {"VK_USE_PLATFORM_WIN32_KHR", "SL_ENABLE_EXCEPTION_HANDLING"}
vpaths { ["proxies/d3d12"] = {"./source/core/sl.interposer/d3d12/**.h", "./source/core/sl.interposer/d3d12/**.cpp" }}
vpaths { ["proxies/d3d11"] = {"./source/core/sl.interposer/d3d11/**.h", "./source/core/sl.interposer/d3d11/**.cpp" }}
vpaths { ["proxies/dxgi"] = {"./source/core/sl.interposer/dxgi/**.h", "./source/core/sl.interposer/dxgi/**.cpp" }}
vpaths { ["security"] = {"./source/security/**.h","./source/security/**.cpp"}}
links {"dbghelp.lib"}
linkoptions { "/DEF:../../source/core/sl.interposer/exports.def" }
else
-- remove on Linux all DX related stuff
removefiles
{
"./source/core/sl.interposer/d3d**",
"./source/core/sl.interposer/dxgi**",
"./source/core/sl.interposer/resource.h",
"./source/core/sl.interposer/**.rc"
}
end
vpaths { ["hook"] = {"./source/core/sl.interposer/hook**"}}
vpaths { ["proxies/vulkan"] = {"./source/core/sl.interposer/vulkan/**.h", "./source/core/sl.interposer/vulkan/**.cpp" }}
vpaths { ["manager"] = {"./source/core/sl.plugin-manager/**.h", "./source/core/sl.plugin-manager/**.cpp" }}
vpaths { ["api"] = {"./source/core/sl.api/**.h","./source/core/sl.api/**.cpp"}}
vpaths { ["include"] = {"./include/**.h"}}
vpaths { ["log"] = {"./source/core/sl.log/**.h","./source/core/sl.log/**.cpp"}}
vpaths { ["exception"] = {"./source/core/sl.exception/**.h","./source/core/sl.exception/**.cpp"}}
vpaths { ["params"] = {"./source/core/sl.param/**.h","./source/core/sl.param/**.cpp"}}
vpaths { ["security"] = {"./source/core/sl.security/**.h","./source/core/sl.security/**.cpp"}}
vpaths { ["version"] = {"./source/core/sl.interposer/versions.h","./source/core/sl.interposer/resource.h","./source/core/sl.interposer/**.rc"}}
removefiles
{
"./source/core/sl.plugin-manager/pluginManagerEntry.cpp","./source/core/sl.api/plugin-manager.h"
}
group ""
group "platforms"
project "sl.compute"
kind "StaticLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
staticruntime "off"
dependson { "sl.interposer"}
if os.host() == "windows" then
files {
"./shaders/**.hlsl",
"./source/platforms/sl.chi/capture.h",
"./source/platforms/sl.chi/capture.cpp",
"./source/platforms/sl.chi/compute.h",
"./source/platforms/sl.chi/generic.h",
"./source/platforms/sl.chi/d3d12.cpp",
"./source/platforms/sl.chi/d3d12.h",
"./source/platforms/sl.chi/d3d11.cpp",
"./source/platforms/sl.chi/d3d11.h",
"./source/platforms/sl.chi/vulkan.cpp",
"./source/platforms/sl.chi/vulkan.h",
"./source/platforms/sl.chi/generic.cpp",
"./source/core/sl.security/**.h",
"./source/core/sl.security/**.cpp"
}
else
files {
"./shaders/**.hlsl",
"./source/platforms/sl.chi/capture.h",
"./source/platforms/sl.chi/capture.cpp",
"./source/platforms/sl.chi/compute.h",
"./source/platforms/sl.chi/generic.h",
"./source/platforms/sl.chi/vulkan.cpp",
"./source/platforms/sl.chi/vulkan.h",
"./source/platforms/sl.chi/generic.cpp"
}
end
vpaths { ["chi"] = {"./source/platforms/sl.chi/**.h","./source/platforms/sl.chi/**.cpp"}}
vpaths { ["security"] = {"./source/core/sl.security/**.h","./source/core/sl.security/**.cpp"}}
group ""
group "plugins"
function pluginBasicSetup(name)
files {
"./source/core/sl.api/**.h",
"./source/core/sl.log/**.h",
"./source/core/sl.ota/**.h",
"./source/core/sl.security/**.h",
"./source/core/sl.security/**.cpp",
"./source/core/sl.file/**.h",
"./source/core/sl.file/**.cpp",
"./source/core/sl.extra/**.h",
"./source/core/sl.plugin/**.h",
"./source/core/sl.plugin/**.cpp",
"./source/plugins/sl."..name.."/versions.h",
"./source/plugins/sl."..name.."/resource.h",
"./source/plugins/sl."..name.."/**.rc"
}
removefiles {"./source/core/sl.api/plugin-manager.h"}
vpaths { ["api"] = {"./source/core/sl.api/**.h"}}
vpaths { ["log"] = {"./source/core/sl.log/**.h","./source/core/sl.log/**.cpp"}}
vpaths { ["ota"] = {"./source/core/sl.ota/**.h", "./source/core/sl.ota/**.cpp"}}
vpaths { ["file"] = {"./source/core/sl.file/**.h", "./source/core/sl.file/**.cpp"}}
vpaths { ["extra"] = {"./source/core/sl.extra/**.h", "./source/core/sl.extra/**.cpp"}}
vpaths { ["plugin"] = {"./source/core/sl.plugin/**.h","./source/core/sl.plugin/**.cpp"}}
vpaths { ["security"] = {"./source/core/sl.security/**.h","./source/core/sl.security/**.cpp"}}
vpaths { ["version"] = {"./source/plugins/sl."..name.."/resource.h","./source/plugins/sl."..name.."/versions.h","./source/plugins/sl."..name.."/**.rc"}}
end
project "sl.common"
kind "SharedLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
dependson { "sl.compute"}
pluginBasicSetup("common")
defines {"SL_COMMON_PLUGIN", "SL_ENABLE_OTA=0"}
files {
"./source/core/sl.extra/**.cpp",
"./source/plugins/sl.common/**.h",
"./source/plugins/sl.common/**.cpp",
"./source/core/ngx/**.h",
"./source/core/ngx/**.cpp",
"./source/core/sl.ota/**.cpp",
}
vpaths { ["imgui"] = {"./external/imgui/**.cpp" }}
vpaths { ["impl"] = {"./source/plugins/sl.common/**.h", "./source/plugins/sl.common/**.cpp" }}
--vpaths { ["ngx"] = {"./source/core/ngx/**.h", "./source/core/ngx/**.cpp"}}
libdirs {externaldir .."nvapi/amd64",externaldir .."ngx/Lib/Windows_x86_64/x86_64", externaldir .."pix/bin", externaldir .."reflex-sdk-vk/lib"}
links
{
"delayimp.lib", "d3d12.lib", "nvapi64.lib", "dxgi.lib", "dxguid.lib", (ROOT .. "_artifacts/sl.compute/%{cfg.buildcfg}_%{cfg.platform}/sl.compute.lib"),
"NvLowLatencyVk.lib", "Version.lib"
}
filter "configurations:Debug"
links { "nvsdk_ngx_d_dbg.lib" }
filter "configurations:Release or Production or Profiling or RelExtDev"
links { "nvsdk_ngx_d.lib"}
filter {}
linkoptions { "/DELAYLOAD:NvLowLatencyVk.dll" }
if (os.isdir("./source/plugins/sl.dlss_g")) then
project "sl.dlss_g"
kind "SharedLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
dependson { "sl.common"}
pluginBasicSetup("dlss_g")
files {
"./source/plugins/sl.dlss_g/**.h",
"./source/plugins/sl.dlss_g/**.cpp",
}
vpaths { ["impl"] = {"./source/plugins/sl.dlss_g/**.h", "./source/plugins/sl.dlss_g/**.cpp" }}
removefiles {"./source/core/sl.extra/extra.cpp"}
end
project "sl.dlss"
kind "SharedLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
dependson { "sl.common"}
pluginBasicSetup("dlss")
files {
"./source/core/ngx/**.h",
"./source/core/ngx/**.cpp",
"./source/plugins/sl.dlss/**.h",
"./source/plugins/sl.dlss/**.cpp"
}
vpaths { ["impl"] = {"./source/plugins/sl.dlss/**.h", "./source/plugins/sl.dlss/**.cpp" }}
vpaths { ["ngx"] = {"./source/core/ngx/**.h", "./source/core/ngx/**.cpp"}}
removefiles {"./source/core/sl.extra/extra.cpp"}
project "sl.nrd"
kind "SharedLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
dependson { "sl.compute"}
dependson { "sl.common"}
pluginBasicSetup("nrd")
files {
"./source/plugins/sl.nrd/**.h",
"./source/plugins/sl.nrd/**.cpp"
}
vpaths { ["impl"] = {"./source/plugins/sl.nrd/**.h", "./source/plugins/sl.nrd/**.cpp" }}
removefiles {"./source/core/sl.extra/extra.cpp"}
project "sl.reflex"
kind "SharedLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
pluginBasicSetup("reflex")
files {
"./source/plugins/sl.reflex/**.h",
"./source/plugins/sl.reflex/**.cpp"
}
vpaths { ["impl"] = {"./source/plugins/sl.reflex/**.h", "./source/plugins/sl.reflex/**.cpp" }}
removefiles {"./source/core/sl.extra/extra.cpp"}
project "sl.template"
kind "SharedLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
pluginBasicSetup("template")
files {
"./source/plugins/sl.template/**.h",
"./source/plugins/sl.template/**.cpp"
}
vpaths { ["impl"] = {"./source/plugins/sl.template/**.h", "./source/plugins/sl.template/**.cpp" }}
removefiles {"./source/core/sl.extra/extra.cpp"}
project "sl.nis"
kind "SharedLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
dependson { "sl.compute"}
dependson { "sl.common"}
pluginBasicSetup("nis")
files {
"./source/plugins/sl.nis/**.h",
"./source/plugins/sl.nis/**.cpp"
}
vpaths { ["impl"] = {"./source/plugins/sl.nis/**.h", "./source/plugins/sl.nis/**.cpp" }}
removefiles {"./source/core/sl.extra/extra.cpp"}
project "sl.imgui"
kind "SharedLib"
targetdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
objdir (ROOT .. "_artifacts/%{prj.name}/%{cfg.buildcfg}_%{cfg.platform}")
characterset ("MBCS")
dependson { "sl.compute"}
pluginBasicSetup("nis")
files {
"./source/plugins/sl.imgui/**.h",
"./source/plugins/sl.imgui/**.cpp",
"./external/imgui/imgui*.cpp",
"./external/implot/*.h",
"./external/implot/*.cpp"
}
vpaths { ["helpers"] = {"./source/plugins/sl.imgui/imgui_impl**"}}
vpaths { ["impl"] = {"./source/plugins/sl.imgui/**.h", "./source/plugins/sl.imgui/**.cpp" }}
vpaths { ["implot"] = {"./external/implot/*.h", "./external/implot/*.cpp"}}
vpaths { ["imgui"] = {"./external/imgui/**.cpp" }}
defines {"ImDrawIdx=unsigned int"}
removefiles {"./source/core/sl.extra/extra.cpp"}
libdirs {externaldir .."vulkan/1.3.204.1/Lib"}
links { "d3d12.lib", "vulkan-1.lib"}
group ""