What's good? #11
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What's appealing? For me, a few things: nice PBR textures, but not insanely high-resolution (who honestly needs 2048x2048 - that's like one block filling the screen; 512x512 is like 4 blocks); lots of textures - I count 1324 that I use, as of 0.14.2; Creative Commons, vs. annoying Patreon firewalling; responsive creator :) Textures: most look pretty good to me, though I haven't carefully examined each one. Easier is "which might be worth updating?" as that's a much shorter list. Cats (though barrier.png should stay :) ), redstone torch off looks white (reported elsewhere) - I'd prefer dull red, cake seems simplistic (and there seems to be an in-joke with the top), red sandstone top seems a different scale of bumpiness than the sides, stripped acacia top doesn't look great around the edges, slime is red not green (I'm a traditionalist), that's about all I notice. The rest I think are pretty great, from what I've examined so far (and there's so much to look at...). Oh, and please do eventually add a nether quartz ore and dried kelp. Anyway, you asked. Honestly, I'm thrilled you've done so much and keep on adding to it. A shot from a portion of the Imperial Block Testing Farm with 0.14.2 (so you may already have made changes) - red sandstone highlighted: |
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I like that most blocks (or maybe even all of them?) seems to be implemented in the pack, in contrast to other packs. I like that material glossiness is not abused (other packs sometimes make everything look like a wet plastic). Normal maps are cool and add realism. Colors in general are not over saturated, quite realistic. |
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This is incredible work! I've been working on my RTX texture pack a lot this year and now understand how much goes into this. It is a LOT. I haven't shared this yet, but I wrote a little python framework that automatically takes the textures and outputs them correctly into the specified resource pack. So I can re-output at any resolution at the touch of a button. Let me know if you are interested. |
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Please share what you like about JG RTX
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