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Hi. What is the |
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Hi there,
I have a simple scene, containing a cube, camera (with attached RigidBody and CollisionShape), and a plane (also with attached RigidBody and CollisionShape, but it's static). The cube and plane collide fine after some gravity brings it down. However, the camera, while it does not ignore gravity, does ignore collision with anything else, and falls straight through my plane after gravity acts on it for a short time. There are no collision layers configured. Why does this happen?
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