Add shape agnostic collision, fix getters/setters, small directory re…
jcsavage2pushed 1 commit to main • afa556a…7c3108c • on Jun 10, 2024
jcsavage2force pushed to main • 1a2da7e…afa556a • on May 19, 2024
jcsavage2pushed 1 commit to main • c4801c6…1a2da7e • on May 19, 2024
Projectile firing, damage to enemies, enemy damage to players, dead a…
jcsavage2pushed 1 commit to main • 4083c56…c4801c6 • on Apr 22, 2024
Enemy animation sprite sheet + basic movement towards player
jcsavage2pushed 1 commit to main • 4442e2d…4083c56 • on Apr 21, 2024
jcsavage2pushed 1 commit to main • 71afb5c…4442e2d • on Apr 20, 2024
Clean up content loading for entities
jcsavage2pushed 1 commit to main • 6eaf26b…71afb5c • on Apr 20, 2024
Fixed collisions at different render sizes, updated UI logic, fixed b…
jcsavage2pushed 1 commit to main • a92bd20…6eaf26b • on Apr 9, 2024
jcsavage2pushed 1 commit to main • baf94ae…a92bd20 • on Apr 7, 2024
Enemy manager, basic enemy logic
jcsavage2pushed 1 commit to main • aecf9fb…baf94ae • on Apr 7, 2024
Clamp camera to map bounds
jcsavage2pushed 1 commit to main • cea5157…aecf9fb • on Apr 6, 2024
Tile collision with collision resolution
jcsavage2pushed 1 commit to main • 9f12dd3…cea5157 • on Apr 6, 2024
jcsavage2pushed 1 commit to main • c251d23…9f12dd3 • on Apr 6, 2024
Add random placement of different tile types
jcsavage2pushed 1 commit to main • 0adb5d3…c251d23 • on Apr 6, 2024
Update grass tiles, add additional tile types, fix render target play…
jcsavage2pushed 1 commit to main • 1b4ba89…0adb5d3 • on Apr 5, 2024
Added debug logging, render targeting, fixed animated sprite bounds i…
jcsavage2pushed 1 commit to main • f9de691…1b4ba89 • on Mar 24, 2024
Add sprite animation + Timer UI
jcsavage2pushed 1 commit to main • 57ca323…f9de691 • on Mar 23, 2024
Add UI handler class, create progress bar
jcsavage2pushed 1 commit to main • 6e5896c…57ca323 • on Mar 22, 2024
Initial commit with basic player movement, map, camera, collision, an…
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