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作者你好,非常感谢您的优秀工作。我自己对HMR这块不是很熟,不过我看现有的方法都是用弱透视投影或者正交投影来获得渲染结果的,对此我有几个问题:
另外,我尝试了您的代码。我用hybrik-x得到的pose和camera了,用原始的SMPLXLayer进行推理并渲染,得到的结果与原图并没有对齐, 请问这是因为必须使用hybrik进行pose transform吗?
谢谢!
The text was updated successfully, but these errors were encountered:
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作者你好,非常感谢您的优秀工作。我自己对HMR这块不是很熟,不过我看现有的方法都是用弱透视投影或者正交投影来获得渲染结果的,对此我有几个问题:
另外,我尝试了您的代码。我用hybrik-x得到的pose和camera了,用原始的SMPLXLayer进行推理并渲染,得到的结果与原图并没有对齐,
请问这是因为必须使用hybrik进行pose transform吗?
谢谢!
The text was updated successfully, but these errors were encountered: