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button.py
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button.py
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import pygame.font
class Button:
def __init__(self, ai_game, msg):
''' Initialize button attributes'''
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
# set the dimensions and properties of the botton
self.width, self.height = 200, 50
self.button_color = (0, 255, 0)
self.text_color = (255, 255, 255)
self.font = pygame.font.SysFont(None, 48)
# build the button's rect object and center it
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
# prep the button message only once
self._prep_msg(msg)
def _prep_msg(self, msg):
'''turn msg into a rendred image and center text on the button'''
self.msg_image = self.font.render(msg, True, self.text_color,
self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
# draw a blank button, and then draw a
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)