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scoreboard.py
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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class ScoreBoard:
''' A class to report scroring info'''
def __init__(self, ai_game):
''' initialize scorekeeping attributes'''
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
# font settings for scoring info
self.text_color = (30, 30, 30)
self.font = pygame.font.SysFont(None, 48)
# prepare the intial score images
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
''' turn the score into a rendered image'''
rounded_score = round(self.stats.score, -1)
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True,
self.text_color, self.settings.bg_color)
# display the score at the top right of the screen
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def prep_high_score(self):
'''turn the score into a rendered image'''
high_score = round(self.stats.high_score, -1)
high_score_str = "{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str, True,
self.text_color, self.settings.bg_color)
# center the high score at the top of the screen
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
'''turn the level into a renderd image'''
level_str = str(self.stats.level)
self.level_image = self.font.render(level_str, True,
self.text_color, self.settings.bg_color)
# center the level at the top of the screen
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
def prep_ships(self):
'''show how many ships are left'''
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game)
ship.rect.x = 10 * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def show_score(self):
''' draw scores, level, and ship to the screen'''
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
def check_high_score(self):
'''check to see if there's a high score'''
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
self.prep_high_score()