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containerbuild.ps1
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containerbuild.ps1
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param (
[string]$preset = "ALL" # Default value for preset is "ALL"
)
Write-Host "Starting build..."
# Setup
& "C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" amd64
if (-Not (Test-Path -Path "CMakeUserPresets.json")) {
Copy-Item -Path "CMakeUserPresets.json.template" -Destination "CMakeUserPresets.json"
(Get-Content -Path "CMakeUserPresets.json") -replace 'F:/MySkyrimModpack/mods/CommunityShaders;F:/SteamLibrary/steamapps/common/SkyrimVR/Data;F:/SteamLibrary/steamapps/common/Skyrim Special Edition/Data', 'C:/skyrim-community-shaders/build' | Set-Content -Path "CMakeUserPresets.json"
Write-Host "CMakeUserPresets.json created and modified."
} else {
Write-Host "CMakeUserPresets.json already exists. No action taken."
}
# Generate
cmake -S . --preset=$preset --check-stamp-file build/$preset/CMakeFiles/generate.stamp
if ($LASTEXITCODE -ne 0) {
Write-Host "CMake configuration failed."
exit 1
}
# Build
cmake --build build/$preset --config Release
if ($LASTEXITCODE -ne 0) {
Write-Host "Build failed."
exit 1
}
Write-Host "Build completed successfully."