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NotificationDialog.cs
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NotificationDialog.cs
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/*
* Copyright (c) 2012-2022 Jens-Uwe Rossbach
*
* This code is licensed under the MIT License.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Drawing;
using System.Media;
using System.Windows.Forms;
namespace ClockIn
{
/// <summary>
/// Dialog window for time notifications
/// </summary>
public partial class NotificationDialog : Form
{
/// <summary>
/// Default constructor of the class
/// </summary>
/// <param name="img">Icon to be shown</param>
/// <param name="text">Text to be shown</param>
/// <param name="enableNotifyAgain">true if controls for repeating notification should be shown</param>
public NotificationDialog(Image img, string text, bool enableNotifyAgain)
{
InitializeComponent();
TopMost = Properties.Settings.Default.NotificationAlwaysOnTop;
lblIcon.Image = img;
lblText.Text = text;
if (enableNotifyAgain)
{
cbxNotifyAgain.Visible = true;
nmcNotifyAgain.Visible = true;
lblMin.Visible = true;
cbxNotifyAgain.Checked = true;
}
else
{
cbxNotifyAgain.Visible = false;
nmcNotifyAgain.Visible = false;
lblMin.Visible = false;
cbxNotifyAgain.Checked = false;
}
}
/// <summary>
/// Handles the event when the dialog window is loading.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void NotificationDialog_Load(object sender, EventArgs e)
{
if (Properties.Settings.Default.PlaySound && (Properties.Settings.Default.SoundFile != ""))
{
SoundPlayer player = new SoundPlayer(Properties.Settings.Default.SoundFile);
player.Play();
}
}
/// <summary>
/// Handles the event when the dialog window is shown.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void NotificationDialog_Shown(object sender, EventArgs e)
{
BringToFront();
}
/// <summary>
/// Handles the event when the dialog window has been closed.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void NotificationDialog_FormClosed(object sender, FormClosedEventArgs e)
{
if (cbxNotifyAgain.Checked)
{
Program.TimeMgr.RepeatNotificationTimer((int)nmcNotifyAgain.Value);
}
}
/// <summary>
/// Handles a click on the okay button.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void BtnOK_Click(object sender, EventArgs e)
{
Close();
}
}
}