Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix normal computation #1

Open
jeromeetienne opened this issue Aug 9, 2013 · 1 comment
Open

fix normal computation #1

jeromeetienne opened this issue Aug 9, 2013 · 1 comment

Comments

@jeromeetienne
Copy link
Owner

it is currently wrong. it is observable when the object rotation on y

@jeromeetienne
Copy link
Owner Author

stuff from bai which may inspire a solutioon

[9:20pm] bai: https://github.com/jbaicoianu/elation-component-space/tree/master/images/shaders
[9:20pm] bai: there are several combos, depending on whether you're inside the atmosphere or outside of it
[9:21pm] bai: it's based on this http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant