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ReverbHeader.h
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ReverbHeader.h
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#ifndef __ReverbHeader_h__
#define __ReverbHeader_h__
class comb {
public:
comb() {
filterstore = 0;
bufidx = 0;
}
void setbuffer(float *buf, int size) {
buffer = buf;
bufsize = size;
}
inline float process(float input) {
float output;
output = buffer[bufidx];
// undenormalise(output);
filterstore = (output*damp2) + (filterstore*damp1);
// undenormalise(filterstore);
buffer[bufidx] = input + (filterstore*feedback);
if(++bufidx>=bufsize)
bufidx = 0;
return output;
}
void mute() {
for (int i=0; i<bufsize; i++)
buffer[i]=0;
}
void setdamp(float val) {
damp1 = val;
damp2 = 1-val;
}
float getdamp() {
return damp1;
}
void setfeedback(float val) {
feedback = val;
}
float getfeedback() {
return feedback;
}
private:
float feedback;
float filterstore;
float damp1;
float damp2;
float *buffer;
int bufsize;
int bufidx;
};
class allpass {
public:
allpass() {
bufidx = 0;
}
void setbuffer(float *buf, int size) {
buffer = buf;
bufsize = size;
}
inline float process(float input) {
float output;
float bufout;
bufout = buffer[bufidx];
// undenormalise(bufout);
output = -input + bufout;
buffer[bufidx] = input + (bufout*feedback);
if(++bufidx>=bufsize) bufidx = 0;
return output;
}
void mute() {
for (int i=0; i<bufsize; i++)
buffer[i]=0;
}
void setfeedback(float val) {
feedback = val;
}
float getfeedback() {
return feedback;
}
float feedback;
float *buffer;
int bufsize;
int bufidx;
};
const float fixedgain = 0.015f;
const float scalewet = 5;
const float scaledry = 2;
const float scaledamp = 0.4f;
const float scaleroom = 0.28f;
const float offsetroom = 0.7f;
const float initialroom = 0.5f;
const float initialdamp = 0.5f;
const float initialwet = 1/scalewet;
const float initialdry = 0;
#endif