You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Plugin crashes when HDR is enabled on a camera. I wanted to use a combination of HDR and this lighting to do some interesting effects, however seems I can't use HDR at the same time
2024-06-14T02:58:52.023829ZERROR wgpu::backend::wgpu_core:Handling wgpu errors as fatal by default
thread '<unnamed>'panickedat /src/index.crates.io-6f17d22bba15001f/wgpu-0.19.4/src/backend/wgpu_core.rs:3006:5:
wgpu error:ValidationErrorCaused by:In a RenderPass
note:encoder = `<CommandBuffer-(0,1,Metal)>`
In a set_pipeline command
note: render pipeline = `lighting_pipeline`
Render pipeline targets are incompatible with render pass
Incompatible color attachments at indices [0]: the RenderPass uses textures with formats [Some(Rgba16Float)] but the RenderPipeline uses attachments with formats [Some(Rgba8UnormSrgb)]
The text was updated successfully, but these errors were encountered:
Looks like to support HDR we need to have a conditional texture format based on the camera. Should be doable; lots of Bevy's internal pipelines do it. Will have a PR hopefully soon.
Plugin crashes when HDR is enabled on a camera. I wanted to use a combination of HDR and this lighting to do some interesting effects, however seems I can't use HDR at the same time
The text was updated successfully, but these errors were encountered: