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ResetAggregate.c
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ResetAggregate.c
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/*
* SUMMARY: ResetAggregate.c - Reset basin-wide values to zero
* USAGE: Part of DHSVM
*
* AUTHOR: Bart Nijssen
* ORG: University of Washington, Department of Civil Engineering
* E-MAIL: nijssen@u.washington.edu
* ORIG-DATE: Apr-96
* DESCRIPTION: Reset basin-wide values to zero
* DESCRIP-END.
* FUNCTIONS: ResetAggregate.()
* COMMENTS:
* $Id: ResetAggregate.c,v 1.12 2004/05/03 03:28:46 colleen Exp $
*/
#include <stdio.h>
#include <stdlib.h>
#include "settings.h"
#include "data.h"
#include "functions.h"
/*****************************************************************************
ResetAggregate()
Set all the area averages to zero
*****************************************************************************/
void ResetAggregate(LAYER * Soil, LAYER * Veg, AGGREGATED * Total,
OPTIONSTRUCT *Options)
{
int i; /* counter */
int j; /* counter */
if (DEBUG)
printf("Resetting the aggregate values\n");
/* initialize evaporation data */
Total->Evap.ETot = 0.0;
for (i = 0; i < Veg->MaxLayers + 1; i++) {
Total->Evap.EPot[i] = 0.0;
Total->Evap.EAct[i] = 0.0;
}
for (i = 0; i < Veg->MaxLayers; i++) {
Total->Evap.EInt[i] = 0.0;
for (j = 0; j < Soil->MaxLayers; j++)
Total->Evap.ESoil[i][j] = 0.0;
}
Total->Evap.EvapSoil = 0.0;
/* initialize precipitation data */
Total->Precip.Precip = 0.0;
for (i = 0; i < Veg->MaxLayers; i++) {
Total->Precip.IntRain[i] = 0.0;
Total->Precip.IntSnow[i] = 0.0;
}
/* initialize radiation data */
for (i = 0; i < Veg->MaxLayers + 1; i++) {
Total->Rad.NetShort[i] = 0.0;
Total->Rad.LongIn[i] = 0.0;
Total->Rad.LongOut[i] = 0.0;
}
Total->Rad.PixelNetShort = 0.0;
Total->Rad.PixelLongIn = 0.0;
Total->Rad.PixelLongOut = 0.0;
Total->RadClass.Beam = 0.0;
Total->RadClass.Diffuse = 0.0;
/* initialize snow data */
Total->Snow.HasSnow = FALSE;
Total->Snow.SnowCoverOver = FALSE;
Total->Snow.LastSnow = 0;
Total->Snow.Swq = 0.0;
Total->Snow.Melt = 0.0;
Total->Snow.PackWater = 0.0;
Total->Snow.TPack = 0.0;
Total->Snow.SurfWater = 0.0;
Total->Snow.TSurf = 0.0;
Total->Snow.ColdContent = 0.0;
Total->Snow.Albedo = 0.0;
Total->Snow.Depth = 0.0;
Total->Snow.VaporMassFlux = 0.0;
Total->Snow.CanopyVaporMassFlux = 0.0;
/* initialize soil moisture data. The total amount of runoff is calculated
in the RouteSurface() routine */
Total->Soil.Soil = 0;
Total->Soil.Depth = 0.0;
for (i = 0; i < Soil->MaxLayers + 1; i++)
Total->Soil.Moist[i] = 0.0;
for (i = 0; i < Soil->MaxLayers; i++) {
Total->Soil.Perc[i] = 0.0;
Total->Soil.Temp[i] = 0.0;
}
Total->Soil.TableDepth = 0.0;
Total->Soil.WaterLevel = 0.0;
Total->Soil.SatFlow = 0.0;
Total->Soil.TSurf = 0.0;
Total->Soil.Qnet = 0.0;
Total->Soil.Qs = 0.0;
Total->Soil.Qe = 0.0;
Total->Soil.Qg = 0.0;
Total->Soil.Qst = 0.0;
Total->Soil.IExcess = 0.0;
Total->Road.IExcess = 0.0;
Total->Soil.DetentionStorage = 0.0;
if (Options->Infiltration == DYNAMIC)
Total->Soil.InfiltAcc = 0.0;
Total->SoilWater = 0.0;
Total->CanopyWater = 0.0;
Total->Runoff = 0.0;
Total->ChannelInt = 0.0;
Total->RoadInt = 0.0;
Total->Saturated = 0;
Total->CulvertReturnFlow = 0;
Total->CulvertToChannel = 0;
Total->RunoffToChannel = 0;
if (Options->Sediment) {
Total->Sediment.Erosion = 0.0;
Total->Sediment.SedFluxOut = 0.0;
Total->Road.Erosion = 0.0;
Total->Sediment.RoadSed = 0.0;
Total->DebrisInflow = 0.0;
Total->SedimentOverlandInflow = 0.0;
Total->SedimentOverroadInflow = 0.0;
Total->ChannelSedimentStorage = 0.0;
Total->ChannelSuspendedSediment = 0.0;
Total->CulvertReturnSedFlow = 0.0;
Total->CulvertSedToChannel = 0.0;
Total->SedimentOutflow = 0.0;
Total->Fine.SatThickness = 0.0;
Total->Fine.DeltaDepth = 0.0;
Total->Fine.Probability = 0.0;
Total->Fine.MassWasting = 0.0;
Total->Fine.MassDeposition = 0.0;
Total->Fine.SedimentToChannel = 0.0;
}
}