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Channel.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated from a template.
//
// Manual changes to this file may cause unexpected behavior in your application.
// Manual changes to this file will be overwritten if the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace adtransfer
{
using System;
using System.Collections.Generic;
public partial class Channel
{
public int ChannelID { get; set; }
public string Name { get; set; }
public string Address { get; set; }
public string City { get; set; }
public string State { get; set; }
public string Country { get; set; }
public string PinCode { get; set; }
public string Logo { get; set; }
public string FtpHost { get; set; }
public string Username { get; set; }
public string Password { get; set; }
public Nullable<int> Port { get; set; }
public Nullable<int> ChannelLoginID { get; set; }
public string ChannelLoginName { get; set; }
public string ChannelLoginAddress { get; set; }
public string ChannelLoginCity { get; set; }
public string ChannelLoginCountry { get; set; }
public string ChannelLoginPinCode { get; set; }
public string ChannelLoginEmail { get; set; }
public string ChannelLoginPhone { get; set; }
public string ChannelLoginState { get; set; }
public string ChannelLoginPassword { get; set; }
}
}