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CommonApplication.cmake
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CommonApplication.cmake
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# Copyright (c) 2014-2017 Stefan.Eilemann@epfl.ch
# Raphael.Dumusc@epfl.ch
# Configures the build for a simple application:
# common_application(<Name> [GUI] [EXAMPLE] [NOHELP] [WIN32])
#
# Arguments:
# * GUI: if set, build cross-platform GUI application
# * EXAMPLE: install all sources in share/Project/examples/Name
# * NOHELP: opt out of doxygen help extraction
# * WIN32: build an executable with a WinMain entry point on Windows
#
# Input:
# * NAME_SOURCES for all compilation units
# * NAME_HEADERS for all internal header files
# * NAME_SHADERS for all internal shader files (see StringifyShaders.cmake)
# * NAME_LINK_LIBRARIES for dependencies of name
# * NAME_OMIT_CHECK_TARGETS do not create cppcheck targets
# * ARGN for optional add_executable parameters
# * NAME_DATA files for share/Project/data (in binary and install dir)
# * NAME_DESKTOP optional .desktop file (Linux GUI applications only).
# Default: "lowercase(Name).desktop" if the file exists
# * NAME_ICON optional .icns (Mac OS) or .png (Linux) file (GUI app. only)
# Default: "lowercase(Name).{icns|png}" if the file exists
# * NAME_COPYRIGHT optional copyright notice (Mac OS GUI applications only)
#
# Builds Name application, generates doxygen help page and installs it.
include(AppleCheckOpenGL)
include(CommonCheckTargets)
include(CommonHelp)
include(CMakeParseArguments)
include(StringifyShaders)
function(common_application Name)
set(_opts GUI EXAMPLE NOHELP WIN32)
set(_singleArgs)
set(_multiArgs)
cmake_parse_arguments(THIS "${_opts}" "${_singleArgs}" "${_multiArgs}"
${ARGN})
if(THIS_WIN32 AND MSVC)
set(_options WIN32)
elseif(THIS_GUI AND APPLE)
set(_options MACOSX_BUNDLE)
endif()
string(TOUPPER ${Name} NAME)
string(TOLOWER ${Name} name)
set(_sources ${${NAME}_SOURCES})
set(_headers ${${NAME}_HEADERS})
set(_libraries ${${NAME}_LINK_LIBRARIES})
if(${NAME}_SHADERS)
stringify_shaders(${${NAME}_SHADERS})
list(APPEND _sources ${SHADER_SOURCES})
endif()
if(THIS_GUI)
if(APPLE)
set(_icon_file_candidate ${name}.icns)
elseif(NOT MSVC)
set(_icon_file_candidate ${name}.png)
set(_desktop_file_candidate ${name}.desktop)
if(DEFINED ${NAME}_DESKTOP)
set(_desktop ${${NAME}_DESKTOP})
elseif(EXISTS ${CMAKE_CURRENT_LIST_DIR}/${_desktop_file_candidate})
set(_desktop ${_desktop_file_candidate})
endif()
endif()
# EXISTS only works with absolute file path
if(DEFINED ${NAME}_ICON)
set(_icon ${${NAME}_ICON})
elseif(EXISTS ${CMAKE_CURRENT_LIST_DIR}/${_icon_file_candidate})
set(_icon ${_icon_file_candidate})
endif()
endif()
source_group(TREE ${PROJECT_SOURCE_DIR} FILES ${_sources} ${_headers})
if (CUDA_FOUND AND ${NAME}_USE_CUDA)
cuda_add_executable(${Name} ${_options} ${_icon} ${_desktop} ${_headers}
${_sources})
else()
add_executable(${Name} ${_options} ${_icon} ${_desktop} ${_headers}
${_sources})
endif()
set_target_properties(${Name} PROPERTIES FOLDER ${PROJECT_NAME})
common_compile_options(${Name})
add_dependencies(${PROJECT_NAME}-all ${Name})
target_link_libraries(${Name} ${_libraries})
install(TARGETS ${Name} DESTINATION bin COMPONENT apps)
if(THIS_GUI AND NOT APPLE AND NOT MSVC)
if(_icon)
install(FILES ${_icon} DESTINATION share/pixmaps COMPONENT apps)
endif()
if(_desktop)
install(FILES ${_desktop} DESTINATION share/applications COMPONENT apps)
endif()
endif()
if(THIS_GUI AND APPLE)
if(_icon)
set_source_files_properties(${_icon} PROPERTIES MACOSX_PACKAGE_LOCATION
Resources)
endif()
# Configure bundle property file using current version, copyright and icon
set(_BUNDLE_NAME ${Name})
set(_COPYRIGHT ${${NAME}_COPYRIGHT})
set(_ICON ${_icon})
set(_VERSION ${${PROJECT_NAME}_VERSION})
configure_file(${CMAKE_SOURCE_DIR}/CMake/common/Info.plist.in
${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
set_target_properties(${Name} PROPERTIES MACOSX_BUNDLE_INFO_PLIST
${CMAKE_CURRENT_BINARY_DIR}/Info.plist)
# Bundle all dependent libraries inside the .app to make it self-contained
# and generate a disk image containing the .app for redistributing it.
set(_INSTALLDIR ${CMAKE_INSTALL_PREFIX}/bin)
set(_BUNDLE ${_INSTALLDIR}/${Name}.app)
set(_RESOURCES ${_BUNDLE}/Contents/Resources)
set(_PLUGINS ${_BUNDLE}/Contents/PlugIns)
# Copy all Qt plugins within the app (this step is missing in macdeployqt)
set(_QT_ALL_PLUGINS ${Qt5Widgets_PLUGINS} ${Qt5Gui_PLUGINS})
foreach(plugin ${_QT_ALL_PLUGINS})
get_target_property(_loc ${plugin} LOCATION)
get_filename_component(_name ${_loc} NAME)
string(REGEX REPLACE ".*[/\\]([^/\\]*)[/\\]${_name}" "\\1" _dir ${_loc})
install(FILES ${_loc} DESTINATION ${_PLUGINS}/${_dir} COMPONENT apps)
endforeach()
# Add a qt.conf file to locate plugins after deployment
set(_QT_CONF "${CMAKE_CURRENT_BINARY_DIR}/qt.conf")
file(WRITE ${_QT_CONF} "[Paths]\nPlugins = PlugIns\n")
install(FILES ${_QT_CONF} DESTINATION ${_RESOURCES} COMPONENT apps)
install(CODE "message(\"-- macdeployqt: ${_BUNDLE} -dmg\")" COMPONENT apps)
set(_target_dmg "${Name}-${PROJECT_VERSION}.dmg")
install(CODE "execute_process(COMMAND macdeployqt ${Name}.app -dmg
WORKING_DIRECTORY ${_INSTALLDIR})" COMPONENT apps)
install(CODE "execute_process(COMMAND mv ${Name}.dmg ${_target_dmg}
WORKING_DIRECTORY ${_INSTALLDIR})" COMPONENT apps)
endif()
if(THIS_EXAMPLE)
install_files(share/${PROJECT_NAME}/examples/${Name}
FILES ${${NAME}_HEADERS} ${${NAME}_SOURCES} ${${NAME}_SHADERS}
COMPONENT examples)
if(${NAME}_DATA)
file(COPY ${${NAME}_DATA}
DESTINATION ${CMAKE_BINARY_DIR}/share/${PROJECT_NAME}/data)
install(FILES ${${NAME}_DATA}
DESTINATION share/${PROJECT_NAME}/data COMPONENT examples)
endif()
endif()
if(NOT THIS_NOHELP)
common_help(${Name})
endif()
if(NOT ${NAME}_OMIT_CHECK_TARGETS)
common_check_targets(${Name})
endif()
apple_check_opengl(${Name})
endfunction()