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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="WhiteBoard"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
G="*res://Globals/Globals.gd"
Display="*res://Display/Display.tscn"
Debug="*res://Debug/Debug.tscn"
Manager="*res://Globals/ActionManager/ActionManager.gd"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
[display]
window/size/mode=2
window/subwindows/embed_subwindows=false
[filesystem]
import/blender/enabled=false
[input]
paste={
"deadzone": 0.5,
"events": []
}
selection_button={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
environment/defaults/default_clear_color=Color(0.698039, 0.698039, 0.698039, 1)