The key/value store simplifies the handling/comparison of strings.
The following example shows the use of the Key/Value Store, here to check the names from the Player Detector:
import "lib/ta_kvstore.c"
import "lib/ta_iom.c"
var s[16];
func init() {
// Init and fill-up the k/v store
ta_kv_init();
ta_kv_add("singleplayer", 1);
ta_kv_add("Tom", 2);
ta_kv_add("Betty", 3);
ta_kv_add("Joe", 4);
}
func loop() {
var val;
if(event()) { // Signal from player detector received
request_data(5, 144, "", s); // Request player name from player detector
val = ta_kv_get(s); // Read value for the given name in 's'
if(val == 1) {
// do A...
} else if(val == 2) {
// do B...
} else if(val == 3) {
// do C...
}
}
}
Each controller has a key/value store that must be initialized via ta_kv_init()
and filled via ta_kv_add
before it can be used.
Initializes the key/value store. Has to be called once at the beginning.
ta_kv_init()
Add a new key/value pair to the store.
- key_str is the string
- value is the value to be stored, which can be read again using the key string
ta_kv_add(key_str, value)
Read a value from thre store.
- key_str is the string
The function returns 0, if key_str is unknown.
ta_kv_get(key_str)