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main.go
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package main
import (
"fmt"
"image"
"image/color"
"log"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/joelschutz/stagehand"
)
const (
screenWidth = 640
screenHeight = 480
)
type State int
const (
Trigger stagehand.SceneTransitionTrigger = iota
)
type BaseScene struct {
bounds image.Rectangle
count State
active bool
sm *stagehand.SceneDirector[State]
}
func (s *BaseScene) Layout(w, h int) (int, int) {
s.bounds = image.Rect(0, 0, w, h)
return w, h
}
func (s *BaseScene) Load(st State, sm stagehand.SceneController[State]) {
s.count = st
s.active = true
s.sm = sm.(*stagehand.SceneDirector[State])
}
func (s *BaseScene) Unload() State {
s.active = false
return s.count
}
type FirstScene struct {
BaseScene
}
func (s *FirstScene) Update() error {
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
s.count++
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) && s.active {
s.sm.ProcessTrigger(Trigger)
}
return nil
}
func (s *FirstScene) Draw(screen *ebiten.Image) {
screen.Fill(color.RGBA{255, 0, 0, 255}) // Fill Red
ebitenutil.DebugPrintAt(screen, fmt.Sprintf("Count: %v, WindowSize: %s\nActive? %v", s.count, s.bounds.Max, s.active), s.bounds.Dx()/2, s.bounds.Dy()/2)
}
type SecondScene struct {
BaseScene
}
func (s *SecondScene) Update() error {
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
s.count--
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) && s.active {
s.sm.ProcessTrigger(Trigger)
}
return nil
}
func (s *SecondScene) Draw(screen *ebiten.Image) {
screen.Fill(color.RGBA{0, 0, 255, 255}) // Fill Blue
ebitenutil.DebugPrintAt(screen, fmt.Sprintf("Count: %v, WindowSize: %s\nActive? %v", s.count, s.bounds.Max, s.active), s.bounds.Dx()/2, s.bounds.Dy()/2)
}
type ThirdScene struct {
BaseScene
}
func (s *ThirdScene) Update() error {
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
s.count++
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) && s.active {
s.sm.ProcessTrigger(Trigger)
}
return nil
}
func (s *ThirdScene) Draw(screen *ebiten.Image) {
screen.Fill(color.RGBA{0, 255, 0, 255}) // Fill Green
ebitenutil.DebugPrintAt(screen, fmt.Sprintf("Count: %v, WindowSize: %s\nActive? %v", s.count, s.bounds.Max, s.active), s.bounds.Dx()/2, s.bounds.Dy()/2)
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("My Game")
ebiten.SetWindowResizable(true)
state := State(10)
s1 := &FirstScene{}
s2 := &SecondScene{}
s3 := &ThirdScene{}
trans := stagehand.NewSlideTransition[State](stagehand.BottomToTop, 0.02)
trans2 := stagehand.NewSlideTransition[State](stagehand.TopToBottom, 0.02)
trans3 := stagehand.NewSlideTransition[State](stagehand.LeftToRight, 0.02)
rs := map[stagehand.Scene[State]][]stagehand.Directive[State]{
s1: {
stagehand.Directive[State]{
Dest: s2,
Trigger: Trigger,
Transition: trans,
},
},
s2: {
stagehand.Directive[State]{
Dest: s3,
Trigger: Trigger,
Transition: trans2,
},
},
s3: {
stagehand.Directive[State]{
Dest: s1,
Trigger: Trigger,
Transition: trans3,
},
},
}
sm := stagehand.NewSceneDirector[State](s1, state, rs)
if err := ebiten.RunGame(sm); err != nil {
log.Fatal(err)
}
}