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Makefile
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CXX = clang++
CC = clang
BUILD_DIR := .build
DEPDIR := .deps
DEPFLAGS = -MT $@ -MMD -MP -MF $(DEPDIR)/$*.cpp.d
CFLAGS = -std=gnu99
CXXFLAGS = -std=c++11 -Wno-expansion-to-defined
SHARED_C_SOURCES = shared/flecs.c
SHARED_C_OBJ_FILES := $(SHARED_C_SOURCES:%.c=$(BUILD_DIR)/%.c.o)
SHARED_CXX_SOURCES = $(wildcard src/shared/*.cpp)
SHARED_CXX_OBJ_FILES := $(SHARED_CXX_SOURCES:src/%.cpp=$(BUILD_DIR)/%.cpp.o)
$(info SHARED FILES)
$(info =============)
$(info Shared source files: $(SHARED_CXX_SOURCES))
$(info )
$(info Shared obj files: $(SHARED_CXX_OBJ_FILES))
$(info =============)
GAME_CXX_SOURCES = $(wildcard src/game/*.cpp)
GAME_CXX_OBJ_FILES := $(GAME_CXX_SOURCES:src/%.cpp=$(BUILD_DIR)/%.cpp.o)
$(info GAME FILES)
$(info =============)
$(info game src files: $(GAME_CXX_SOURCES))
$(info )
$(info game obj files: $(GAME_CXX_OBJ_FILES))
$(info =============)
ED_CXX_SOURCES = $(wildcard src/levelEditor/*.cpp)
ED_CXX_OBJ_FILES := $(ED_CXX_SOURCES:src/%.cpp=$(BUILD_DIR)/%.cpp.o)
$(info ED FILES)
$(info =============)
$(info ed src files: $(ED_CXX_SOURCES))
$(info )
$(info ed obj files: $(ED_CXX_OBJ_FILES))
$(info =============)
LFLAGS = -Llib
IFLAGS = -Iinclude -Iinclude/SDL2 -Iinclude/flecs
LIBS = -lpthread -lSDL2 -lSDL2main -lSDL2_image -Wl,-rpath,lib
game: $(GAME_CXX_OBJ_FILES) $(SHARED_CXX_OBJ_FILES) $(SHARED_C_OBJ_FILES)
$(CXX) $(CXXFLAGS) $(LFLAGS) $(LIBS) -g $^ -o $@
ed: $(ED_CXX_OBJ_FILES) $(SHARED_C_OBJ_FILES) $(SHARED_CXX_OBJ_FILES)
$(CXX) $(CXXFLAGS) $(LFLAGS) $(LIBS) -g $^ -o $@
$(BUILD_DIR)/%.c.o: src/%.c
$(CC) $(CFLAGS) $(IFLAGS) -c -g $^ -o $@
$(BUILD_DIR)/%.cpp.o: src/%.cpp
$(BUILD_DIR)/%.cpp.o: src/%.cpp $(DEPDIR)/%.cpp.d | $(DEPDIR) $(BUILD_DIR)
$(CXX) $(DEPFLAGS) $(CXXFLAGS) $(IFLAGS) -c -g $< -o $@
# needed directories for build process
$(DEPDIR):
mkdir -p $@
mkdir -p $@/game
mkdir -p $@/shared
mkdir -p $@/levelEditor
$(BUILD_DIR):
mkdir -p $@
mkdir -p $@/game
mkdir -p $@/shared
mkdir -p $@/levelEditor
DEPFILES := $(GAME_CXX_SOURCES:src/%.cpp=$(DEPDIR)/%.cpp.d)
DEPFILES += $(SHARED_CXX_SOURCES:src/%.cpp=$(DEPDIR)/%.cpp.d)
DEPFILES += $(ED_CXX_SOURCES:src/%.cpp=$(DEPDIR)/%.cpp.d)
$(DEPFILES):
include $(wildcard $(DEPFILES))
# #.PHONY: clean
clean:
rm -f src/game/*.o
rm -f src/shared/*.o
rm -f src/levelEditor/*.o
rm -f build/game/*.o
rm -f build/shared/*.o
rm -f build/levelEditor/*.o