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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
//dice = Math.floor(Math.random() * 6) + 1; // Math.floor makes random() decimal number generated round down to whole number
// below is called a "setter" as it sets the variable
//document.querySelector('#current-' + activePlayer).textContent = dice;
/* document.querySelector('#current-' + activePlayer).innerHTML = '<em>' + dice + '</em>'; Example to add html as text just enters plain text */
// below is called a "getter" as it gets and stores a variable
//var x = document.querySelector('#score-0').textContent;
//console.log(x);
var scores, roundScore, activePlayer, gamePlaying; // variable set in global scope allows access for all functions
init ();
//scores = [0,0]; made this into 'init' function above after repeating code to initialize start
//roundScore = 0;
//activePlayer = 0;
// querySelector to select elements in DOM (class and id)
//document.querySelector('.dice').style.display = 'none'; //style = method, display = propery, 'none' = value for display: Sets start of game with no dice image displayed.
// getElementById is another way to select id's from DOM
//document.getElementById('score-0').textContent = '0';
//document.getElementById('score-1').textContent = '0';
//document.getElementById('current-0').textContent = '0';
//document.getElementById('current-1').textContent = '0';
document.querySelector('.btn-roll').addEventListener('click', function() { //anonymous or "nameless" function only works where deployed. not reusable
if(gamePlaying) { // State variable used to define state so when game over functions stop
// 1. Random number
var dice = Math.floor(Math.random() * 6) + 1;
// 2. Display the result
var diceDOM = document.querySelector('.dice'); // made a var to not repeat code
diceDOM.style.display = 'block'; // shows image where there was none at start of game
diceDOM.src = 'dice-' + dice + '.png' // changes dice image. strategic naming of images can help make things easier too
// 3. Update the round score if the rolled number was not a 1
if (dice !== 1) { // !== the different operator. ie dice different than 1 not equal (does not perform type coersion)
//add score from dice to roundScore
roundScore += dice;
//updates display of new roundScore. Strategic naming of players/element names helps
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
//next player
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if (gamePlaying) { // State variable used to define state so when game over functions stop
// add current score to global score
scores[activePlayer] += roundScore;
// Update the UI
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
// Check if player won the game
if (scores[activePlayer] >= 100) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner'); //best practice to use js to change css classes than change the actuall css whenever possible
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false; // State variable used to define state so when game over functions stop
} else {
//Next player
nextPlayer();
}
}
});
function nextPlayer() { //made this function to condense repeat code
//next player
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0; // Ternary operator i.e. if active player is 0 then active player to 1, else activePlayer should be 0.
roundScore = 0; // sets roundScore to zero after player switch
document.getElementById('current-0').textContent = '0'; // sets current counter to 0 when roll of 1
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active'); // toggles active css to indicate active player
document.querySelector('.player-1-panel').classList.toggle('active');
document.querySelector('.dice').style.display = 'none'; // removes image of dice after roll of 1
}
document.querySelector('.btn-new').addEventListener('click', init);
function init() {
scores = [0,0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true; // State variable used to define state so when game over functions stop, this sets it back to true
document.querySelector('.dice').style.display = 'none'; //style = method, display = propery, 'none' = value for display: Sets start of game with no dice image displayed.
// getElementById is another way to select id's from DOM
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');// need to remove both as we wont know who won and do not want to double up classes
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active'); // adding active class back to player 0 for start.
}