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skyteam.action.php
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skyteam.action.php
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<?php
/**
*------
* BGA framework: © Gregory Isabelli <gisabelli@boardgamearena.com> & Emmanuel Colin <ecolin@boardgamearena.com>
* skyteam implementation : © <Your name here> <Your email address here>
*
* This code has been produced on the BGA studio platform for use on https://boardgamearena.com.
* See http://en.doc.boardgamearena.com/Studio for more information.
* -----
*
* skyteam.action.php
*
* skyteam main action entry point
*
*
* In this file, you are describing all the methods that can be called from your
* user interface logic (javascript).
*
* If you define a method "myAction" here, then you can call it from your javascript code with:
* this.ajaxcall( "/skyteam/skyteam/myAction.html", ...)
*
*/
class action_skyteam extends APP_GameAction
{
// Constructor: please do not modify
public function __default()
{
if (self::isArg('notifwindow')) {
$this->view = "common_notifwindow";
$this->viewArgs['table'] = self::getArg("table", AT_posint, true);
} else {
$this->view = "skyteam_skyteam";
self::trace("Complete reinitialization of board game");
}
}
public function confirmPlayerSetup()
{
self::setAjaxMode();
$settings = self::getArg("settings", AT_json, true);
$this->validateJSonAlphaNum($settings, 'settings');
$this->game->confirmPlayerSetup($settings);
self::ajaxResponse();
}
public function confirmReadyStrategy()
{
self::setAjaxMode();
$this->game->confirmReadyStrategy();
self::ajaxResponse();
}
public function confirmPlacement()
{
self::setAjaxMode();
$placement = self::getArg("placement", AT_json, true);
$this->validateJSonAlphaNum($placement, 'placement');
$this->game->confirmPlacement($placement);
self::ajaxResponse();
}
public function requestReroll()
{
self::setAjaxMode();
$this->game->requestReroll();
self::ajaxResponse();
}
public function requestAdaptation()
{
self::setAjaxMode();
$this->game->requestAdaptation();
self::ajaxResponse();
}
public function requestSwap()
{
self::setAjaxMode();
$this->game->requestSwap();
self::ajaxResponse();
}
public function cancelAdaptation()
{
self::setAjaxMode();
$this->game->cancelAdaptation();
self::ajaxResponse();
}
public function cancelSwap()
{
self::setAjaxMode();
$this->game->cancelSwap();
self::ajaxResponse();
}
public function rerollDice()
{
self::setAjaxMode();
$payload = self::getArg("payload", AT_json, true);
$this->validateJSonAlphaNum($payload, 'payload');
$this->game->rerollDice($payload['selectedDieIds']);
self::ajaxResponse();
}
public function flipDie()
{
self::setAjaxMode();
$payload = self::getArg("payload", AT_json, true);
$this->validateJSonAlphaNum($payload, 'payload');
$this->game->flipDie($payload['selectedDieId']);
self::ajaxResponse();
}
public function swapDie()
{
self::setAjaxMode();
$payload = self::getArg("payload", AT_json, true);
$this->validateJSonAlphaNum($payload, 'payload');
$this->game->swapDie($payload['selectedDieId']);
self::ajaxResponse();
}
public function realTimeOutOfTime()
{
self::setAjaxMode();
$this->game->realTimeOutOfTime();
self::ajaxResponse();
}
public function skipInternPlacement()
{
self::setAjaxMode();
$this->game->skipInternPlacement();
self::ajaxResponse();
}
public function skipPlacement()
{
self::setAjaxMode();
$dieId = self::getArg("dieId", AT_posint, true);
$this->game->skipPlacement($dieId);
self::ajaxResponse();
}
public function undoLast()
{
self::setAjaxMode();
$this->game->undoLast();
self::ajaxResponse();
}
public function undoAll()
{
self::setAjaxMode();
$this->game->undoAll();
self::ajaxResponse();
}
private function validateJSonAlphaNum($value, $argName = 'unknown')
{
if (is_array($value)) {
foreach ($value as $key => $v) {
$this->validateJSonAlphaNum($key, $argName);
$this->validateJSonAlphaNum($v, $argName);
}
return true;
}
if (is_int($value)) {
return true;
}
$bValid = preg_match("/^[_0-9a-zA-Z- ]*$/", $value) === 1; // NOI18N
if (!$bValid) {
throw new BgaSystemException("Bad value for: $argName", true, true, FEX_bad_input_argument);
}
return true;
}
}