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I pick pieces from these processes, depending on the product, stage, and goals.

Joe G's 10 D's of product - my very own 😉

  1. 💡 Discover
  2. 📝 Define
  3. 🎯 Decide
  4. 🎨 Design
  5. ⌨️ Develop
  6. 🛳️ Deliver
  7. 📣 Disseminate
  8. 📊 Data
  9. 🔀 Detour
  10. 💀 Death

Product Development Process

  • Conceive
  • Plan
  • Develop
  • Iterate
  • Launch
  • Maintain
  • Kill
  • Understand
  • Hypothesize
  • Validate
  • Execute
  • Design
  • Engineer
  • Market
  • Succeed

Full Product Development Process from Skookum Nightshift inspired by General Assembly

This process is in a rough order. It's meant to be more cyclical, than appears the list here. Feedback gets repeated after concepts, prototypes, and development.

Discover

  • Ideation
  • Research
  • Pitch
  • Validation

Design

  • Concepts
  • Feedback
  • Product Strategy
  • Wireframes
  • Prototype
  • Feedback

Develop

  • Technical Strategy
  • Develop
  • Test

Deliver

  • Release
  • Feedback

Data

  • Analyse
  • Repeat

Waterfall

Holy guacamole Joey?! Why are you talking waterfall? You're an agile guy... Sometimes waterfall is the right approach for certain products or features.

  • Requirements
  • Design
  • Develop
  • Test
  • Deploy
  • Maintain

MVP Mountain by Evan Kimbrell's 1-day MVP

A great process for lean validating and building MVPs. No coding.

  • Sniff test
    • Idea chart
    • Hypothesis
    • Riskiest assumption
    • Minimum criteria for success
    • Does, Solves, Who chart
    • 3 customer target list
    • Customer segmentation map
    • User personas
  • Competitive analysis
    • Competitors list
    • 7 criteria for judgement narrative
    • Red or blue oceans
  • Customer interviews
    • Potential interviewees list
    • Email / ad introduction
    • Interviews (problems and reactions)
    • Post interview analysis
  • Basic pitch experiment
    • Landing page
    • Headline
    • Call to action
    • Features and benefits
    • 100 visitors and quantitative feedback
    • Signup follow-up qualitative feedback
  • Complex pitch experiment
    • Social proof
    • Credibility
    • FAQs
    • Risk reversal
    • A/B testing
    • Facebook ads
    • Google ads
  • Build the MVP
    • Feature list
    • Baseboard
    • Legos
    • Glue
  • Monitor
    • Fulfill
    • Feedback
    • Iterate

Launching Products & Side Projects by Ben Tossell's non-technical guide

  • Idea
  • Talk to people
  • Mockups
  • Decide the best
  • Build
  • Launch
  • Idea
  • Build
  • Launch
  • Grow
  • Monetize
  • Automate
  • Why - understand the goal
  • Who - define the user
  • When and Where - understand user's context and needs
  • What - list ideas
  • What - prioritize and choose with impact / effort matrix
  • What - solve with storyboard, tasks, sketches
  • How - measure success
  • Idea
    • Raw idea
    • New request
  • Shape
    • Set appetite
    • Narrow problem
    • Outline solution
    • Remove rabbit holes
    • Write pitch
  • Bet
    • Choose pitch
    • Commit resources
  • Build
    • Scope
    • Build vertically
    • Report hill chart progress
  • Ship
    • Scope hammer
    • Circuit breaker
    • Decide When to Stop
    • Cool-down

dschool Design Thinking stages

  • Empathize
  • Define
  • Ideate
  • Prototype
  • Test

Designlab recommended Design Thinking activities

Empathy

  • Research Plan
  • Contextual Inquiry
  • Diary Studies
  • Customer Interviews
  • Customer Surveys
  • Eavesdropping

Define

  • Empathy Map
  • Tensions, Contradictions, and Surprise Map
  • Personas
  • Existing Storyboard
  • Customer Journey Map
  • Heuristic Review
  • Feature Matrix
  • SWOT Analysis
  • Competitor Analysis
  • POV Statements
  • How Might We

Ideate

  • Brainstorm
  • Potential Storyboard
  • Crazy Eights

Prototype

  • Learning Canvas
  • Adjusted Storyboard
  • Landing Page Creation

Test

  • Storyboard Playback
  • Online Concept Testing
  • Storyboard review
  • Landing Page Testing

Designlab recommended Interaction Design activities

Kickoff

  • Business and User Goals
  • Competitive Analysis
  • Context of Use Scenarios

Information Architecture

  • Content Inventory
  • Card Sort
  • Sitemap

User Flow

  • Holistic User Flow
  • Decision Tree
  • Heuristic Review

Prototypes

  • UI Requirements
  • Sketches
  • Wireframes
  • Functional Prototype

Monday

  • Start at the end
    • Long-term goal
    • List sprint questions
  • Map
    • Actors, words, arrows, goal
  • Ask the experts
    • Expert interviews
    • How Might We notes
    • Affinity map to find themes
    • Dot voting
  • Target
    • Find the who
    • Find the moment

Tuesday

  • Remix & improve
    • Lightning Demos (lists, demos, big ideas)
    • Divide or Swarm
  • Sketch
    • Notes
    • Ideas
    • Crazy 8s
    • Solution sketch

Wednesday

  • Decide
    • Art museum
    • Heat map
    • Speed critique
    • Straw poll
    • Honest decisions (decider)
    • Supervote
  • Rumble
    • Rumble or all-in-one
    • Note-and-Vote
  • Storyboard
    • Opening scene
    • 10-15 grid squares

Thursday

  • Prototype
    • Fake it
    • Prototype mindset (just enough / temp simulation)
    • Goldilocks quality (just enough for real reactions)
    • Pick the right tools
    • Divide and conquer roles (maker, stitcher, writer, asset collector, interviewer)
    • Stitch it together
    • Trial run

Friday

  • Test
  • Learn
  • Understand
    • How Might We (HMW)
    • Lightning Talks
    • Affinity Mapping
    • HMW Voting
    • User Journey Mapping
    • User Interviews
    • Empathy Building
    • Success Metrics
  • Sketch
    • Comparable Problem
    • Note Taking
    • Crazy 8's
    • Voting
    • Solution Sketch
  • Decide
    • Present Solution Sketch
    • Assumptions
    • Questions
    • Review and Vote
    • Select a Direction
    • Decision Matrix
  • Prototype
    • Storyboard
    • Assign Tasks
    • Prototype higher fidelity
  • Validate
    • Usability Study
    • Stakeholder Review
    • Technical Review
    • Recap
    • Next Steps
  • Plan
    • Framing the Challenge
    • Stakeholder Mapping
    • Context Mapping
    • Project Success Factors
    • Roadmap
  • Empathize
    • Research Plan
    • Observational Research
    • Cultural Probe
    • Interviews
    • Research Sense Making
    • Personas
    • Journey Mapping
  • Reframe
    • Identify Themes
    • Insight to Vision
    • How Might We Statements
    • Choose a Focus
  • Ideate
    • First Burst
    • Gallery Crawl
    • Thinking Wrong
    • Brain Writing
    • Idea Filtering
  • Prototype
    • Storyboard
    • Make a Model
    • Act it out
    • Flash Feedback
    • Concept Canvas
  • Test
    • Service Scenario
    • Future Journey Mapping
    • Solution Framing
    • Concept Testing
    • Service Blueprint