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animation_animall.py
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animation_animall.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "AnimAll",
"author": "Daniel Salazar <zanqdo@gmail.com>",
"version": (0, 8, 1),
"blender": (2, 73),
"location": "Tool bar > Animation tab > AnimAll",
"description": "Allows animation of mesh, lattice, curve and surface data",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Animation/AnimAll",
"category": "Animation",
}
"""
Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
Daniel 'ZanQdo' Salazar
"""
import bpy
from bpy.types import (
Operator,
Panel,
AddonPreferences,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
# Property Definitions
bpy.types.WindowManager.key_shape = BoolProperty(
name="Shape",
description="Insert keyframes on active Shape Key layer",
default=False
)
bpy.types.WindowManager.key_uvs = BoolProperty(
name="UVs",
description="Insert keyframes on active UV coordinates",
default=False
)
bpy.types.WindowManager.key_ebevel = BoolProperty(
name="E-Bevel",
description="Insert keyframes on edge bevel weight",
default=False
)
bpy.types.WindowManager.key_vbevel = BoolProperty(
name="V-Bevel",
description="Insert keyframes on vertex bevel weight",
default=False
)
bpy.types.WindowManager.key_crease = BoolProperty(
name="Crease",
description="Insert keyframes on edge creases",
default=False
)
bpy.types.WindowManager.key_vcols = BoolProperty(
name="V-Cols",
description="Insert keyframes on active Vertex Color values",
default=False
)
bpy.types.WindowManager.key_vgroups = BoolProperty(
name="V-Groups",
description="Insert keyframes on active Vertex Group values",
default=False
)
bpy.types.WindowManager.key_points = BoolProperty(
name="Points",
description="Insert keyframes on point locations",
default=False
)
bpy.types.WindowManager.key_radius = BoolProperty(
name="Radius",
description="Insert keyframes on point radius (Shrink/Fatten)",
default=False
)
bpy.types.WindowManager.key_tilt = BoolProperty(
name="Tilt",
description="Insert keyframes on point tilt",
default=False
)
# Utility functions
def refresh_ui_keyframes():
try:
for area in bpy.context.screen.areas:
if area.type in ('TIMELINE', 'GRAPH_EDITOR', 'DOPESHEET_EDITOR'):
area.tag_redraw()
except:
pass
def insert_key(data, key):
try:
data.keyframe_insert(key)
except:
pass
def delete_key(data, key):
try:
data.keyframe_delete(key)
except:
pass
# GUI (Panel)
class VIEW3D_PT_animall(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_category = "Animation"
bl_label = 'AnimAll'
@classmethod
def poll(self, context):
if context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
return context.active_object.type
def draw(self, context):
Obj = context.active_object
layout = self.layout
col = layout.column(align=True)
row = col.row()
if Obj.type == 'LATTICE':
row.prop(context.window_manager, "key_points")
row.prop(context.window_manager, "key_shape")
elif Obj.type == 'MESH':
row.prop(context.window_manager, "key_points")
row.prop(context.window_manager, "key_shape")
row = col.row()
row.prop(context.window_manager, "key_ebevel")
row.prop(context.window_manager, "key_vbevel")
row = col.row()
row.prop(context.window_manager, "key_crease")
row.prop(context.window_manager, "key_uvs")
row = col.row()
row.prop(context.window_manager, "key_vcols")
row.prop(context.window_manager, "key_vgroups")
elif Obj.type == 'CURVE':
row.prop(context.window_manager, "key_points")
row.prop(context.window_manager, "key_shape")
row = col.row()
row.prop(context.window_manager, "key_radius")
row.prop(context.window_manager, "key_tilt")
elif Obj.type == 'SURFACE':
row.prop(context.window_manager, "key_points")
row.prop(context.window_manager, "key_shape")
row = col.row()
row.prop(context.window_manager, "key_radius")
row.prop(context.window_manager, "key_tilt")
layout.separator()
row = layout.row(align=True)
row.operator("anim.insert_keyframe_animall", icon="KEY_HLT")
row.operator("anim.delete_keyframe_animall", icon="KEY_DEHLT")
row = layout.row()
row.operator("anim.clear_animation_animall", icon="X")
if context.window_manager.key_shape:
ShapeKey = Obj.active_shape_key
ShapeKeyIndex = Obj.active_shape_key_index
split = layout.split()
row = split.row()
if ShapeKeyIndex > 0:
row.label(ShapeKey.name, icon="SHAPEKEY_DATA")
row.prop(ShapeKey, "value", text="")
row.prop(Obj, "show_only_shape_key", text="")
if ShapeKey.value < 1:
row = layout.row()
row.label('Maybe set "%s" to 1.0?' % ShapeKey.name, icon="INFO")
elif ShapeKey:
row.label("Can not key on Basis Shape", icon="ERROR")
else:
row.label("No active Shape Key", icon="ERROR")
if context.window_manager.key_points and context.window_manager.key_shape:
row = layout.row()
row.label('"Points" and "Shape" are redundant?', icon="INFO")
class ANIM_OT_insert_keyframe_animall(Operator):
bl_label = "Insert"
bl_idname = "anim.insert_keyframe_animall"
bl_description = "Insert a Keyframe"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
self.execute(context)
return {'FINISHED'}
def execute(op, context):
Obj = context.active_object
if Obj.type == 'MESH':
Mode = False
if context.mode == 'EDIT_MESH':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
if context.window_manager.key_shape:
if Obj.active_shape_key_index > 0:
for Vert in Obj.active_shape_key.data:
insert_key(Vert, 'co')
if context.window_manager.key_points:
for Vert in Data.vertices:
insert_key(Vert, 'co')
if context.window_manager.key_ebevel:
for Edge in Data.edges:
insert_key(Edge, 'bevel_weight')
if context.window_manager.key_vbevel:
for Vert in Data.vertices:
insert_key(Vert, 'bevel_weight')
if context.window_manager.key_crease:
for Edge in Data.edges:
insert_key(Edge, 'crease')
if context.window_manager.key_vgroups:
for Vert in Data.vertices:
for Group in Vert.groups:
insert_key(Group, 'weight')
if context.window_manager.key_uvs:
for UV in Data.uv_layers.active.data:
insert_key(UV, 'uv')
if context.window_manager.key_vcols:
for VColLayer in Data.vertex_colors:
if VColLayer.active: # only insert in active VCol layer
for Data in VColLayer.data:
insert_key(Data, 'color')
if Mode:
bpy.ops.object.editmode_toggle()
if Obj.type == 'LATTICE':
Mode = False
if context.mode != 'OBJECT':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
if context.window_manager.key_shape:
if Obj.active_shape_key_index > 0:
for Point in Obj.active_shape_key.data:
insert_key(Point, 'co')
if context.window_manager.key_points:
for Point in Data.points:
insert_key(Point, 'co_deform')
if Mode:
bpy.ops.object.editmode_toggle()
if Obj.type in {'CURVE', 'SURFACE'}:
Mode = False
if context.mode != 'OBJECT':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
# run this outside the splines loop (only once)
if context.window_manager.key_shape:
if Obj.active_shape_key_index > 0:
for CV in Obj.active_shape_key.data:
insert_key(CV, 'co')
insert_key(CV, 'handle_left')
insert_key(CV, 'handle_right')
for Spline in Data.splines:
if Spline.type == 'BEZIER':
for CV in Spline.bezier_points:
if context.window_manager.key_points:
insert_key(CV, 'co')
insert_key(CV, 'handle_left')
insert_key(CV, 'handle_right')
if context.window_manager.key_radius:
insert_key(CV, 'radius')
if context.window_manager.key_tilt:
insert_key(CV, 'tilt')
elif Spline.type == 'NURBS':
for CV in Spline.points:
if context.window_manager.key_points:
insert_key(CV, 'co')
if context.window_manager.key_radius:
insert_key(CV, 'radius')
if context.window_manager.key_tilt:
insert_key(CV, 'tilt')
if Mode:
bpy.ops.object.editmode_toggle()
refresh_ui_keyframes()
return {'FINISHED'}
class ANIM_OT_delete_keyframe_animall(Operator):
bl_label = "Delete"
bl_idname = "anim.delete_keyframe_animall"
bl_description = "Delete a Keyframe"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
self.execute(context)
return {'FINISHED'}
def execute(op, context):
Obj = context.active_object
if Obj.type == 'MESH':
Mode = False
if context.mode == 'EDIT_MESH':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
if context.window_manager.key_shape:
if Obj.active_shape_key:
for Vert in Obj.active_shape_key.data:
delete_key(Vert, 'co')
if context.window_manager.key_points:
for Vert in Data.vertices:
delete_key(Vert, 'co')
if context.window_manager.key_ebevel:
for Edge in Data.edges:
delete_key(Edge, 'bevel_weight')
if context.window_manager.key_vbevel:
for Vert in Data.vertices:
delete_key(Vert, 'bevel_weight')
if context.window_manager.key_crease:
for Edge in Data.edges:
delete_key(Edge, 'crease')
if context.window_manager.key_vgroups:
for Vert in Data.vertices:
for Group in Vert.groups:
delete_key(Group, 'weight')
if context.window_manager.key_uvs:
for UV in Data.uv_layers.active.data:
delete_key(UV, 'uv')
if context.window_manager.key_vcols:
for VColLayer in Data.vertex_colors:
if VColLayer.active: # only delete in active VCol layer
for Data in VColLayer.data:
delete_key(Data, 'color')
if Mode:
bpy.ops.object.editmode_toggle()
if Obj.type == 'LATTICE':
Mode = False
if context.mode != 'OBJECT':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
if context.window_manager.key_shape:
if Obj.active_shape_key:
for Point in Obj.active_shape_key.data:
delete_key(Point, 'co')
if context.window_manager.key_points:
for Point in Data.points:
delete_key(Point, 'co_deform')
if Mode:
bpy.ops.object.editmode_toggle()
if Obj.type in {'CURVE', 'SURFACE'}:
Mode = False
if context.mode != 'OBJECT':
Mode = not Mode
bpy.ops.object.editmode_toggle()
Data = Obj.data
# run this outside the splines loop (only once)
if context.window_manager.key_shape:
if Obj.active_shape_key_index > 0:
for CV in Obj.active_shape_key.data:
delete_key(CV, 'co')
delete_key(CV, 'handle_left')
delete_key(CV, 'handle_right')
for Spline in Data.splines:
if Spline.type == 'BEZIER':
for CV in Spline.bezier_points:
if context.window_manager.key_points:
delete_key(CV, 'co')
delete_key(CV, 'handle_left')
delete_key(CV, 'handle_right')
if context.window_manager.key_radius:
delete_key(CV, 'radius')
if context.window_manager.key_tilt:
delete_key(CV, 'tilt')
elif Spline.type == 'NURBS':
for CV in Spline.points:
if context.window_manager.key_points:
delete_key(CV, 'co')
if context.window_manager.key_radius:
delete_key(CV, 'radius')
if context.window_manager.key_tilt:
delete_key(CV, 'tilt')
if Mode:
bpy.ops.object.editmode_toggle()
refresh_ui_keyframes()
return {'FINISHED'}
class ANIM_OT_clear_animation_animall(Operator):
bl_label = "Clear Animation"
bl_idname = "anim.clear_animation_animall"
bl_description = ("Delete all keyframes for this object\n"
"If in a specific case it doesn't work\n"
"try to delete the keys manually")
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_confirm(self, event)
def execute(self, context):
try:
Data = context.active_object.data
Data.animation_data_clear()
except:
self.report({'WARNING'}, "Clear Animation could not be performed")
return {'CANCELLED'}
refresh_ui_keyframes()
return {'FINISHED'}
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = [
VIEW3D_PT_animall
]
def update_panel(self, context):
message = "AnimAll: Updating Panel locations has failed"
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
panel.bl_category = context.user_preferences.addons[__name__].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
pass
class AnimallAddonPreferences(AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __name__
category = StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Animation",
update=update_panel
)
def draw(self, context):
layout = self.layout
row = layout.row()
col = row.column()
col.label(text="Tab Category:")
col.prop(self, "category", text="")
def register():
bpy.utils.register_module(__name__)
update_panel(None, bpy.context)
pass
def unregister():
bpy.utils.unregister_module(__name__)
pass
if __name__ == "__main__":
register()