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I see this as work in progress, for now. In terms of the public API, all the
end user has to do is something like g.EnableMouse = true. I think this is
reasonable and may not have to really change. Although I think the way it's
used with KeyBindings should maybe be changed. We need to expose the X and Y of
the click event - I'm not sure if this is possible currently, although Gui has
an unexported event field of type termbox.Event that I believe contains this
information.
Mouse support is something I need for a project I'm using Gocui, I noticed
there was an issue open in relation to this so I figured I'd send back what
I've started already.
Thanks for making gocui - it's awesome.