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utf8.sj
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utf8.sj
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/* Freetype GL - A C OpenGL Freetype engine
*
* Distributed under the OSI-approved BSD 2-Clause License. See accompanying
* file `LICENSE` for more details.
*/
--cdefine--
/**
* Returns the size in bytes of a given UTF-8 encoded character surrogate
*
* @param character An UTF-8 encoded character
*
* @return The length of the surrogate in bytes.
*/
size_t
utf8_surrogate_len( const char* character );
/**
* Return the length of the given UTF-8 encoded and
* NULL terminated string.
*
* @param string An UTF-8 encoded string
*
* @return The length of the string in characters.
*/
size_t
utf8_strlen( const char* string );
/**
* Converts a given UTF-8 encoded character to its UTF-32 LE equivalent
*
* @param character An UTF-8 encoded character
*
* @return The equivalent of the given character in UTF-32 LE
* encoding.
*/
uint32_t
utf8_to_utf32( const char * character );
--cdefine--
--cfunction--
// ----------------------------------------------------- utf8_surrogate_len ---
size_t
utf8_surrogate_len( const char* character )
{
size_t result = 0;
char test_char;
if (!character)
return 0;
test_char = character[0];
if ((test_char & 0x80) == 0)
return 1;
while (test_char & 0x80)
{
test_char <<= 1;
result++;
}
return result;
}
// ------------------------------------------------------------ utf8_strlen ---
size_t
utf8_strlen( const char* string )
{
const char* ptr = string;
size_t result = 0;
while (*ptr)
{
ptr += utf8_surrogate_len(ptr);
result++;
}
return result;
}
uint32_t
utf8_to_utf32( const char * character )
{
uint32_t result = -1;
if( !character )
{
return result;
}
if( ( character[0] & 0x80 ) == 0x0 )
{
result = character[0];
}
if( ( character[0] & 0xC0 ) == 0xC0 )
{
result = ( ( character[0] & 0x3F ) << 6 ) | ( character[1] & 0x3F );
}
if( ( character[0] & 0xE0 ) == 0xE0 )
{
result = ( ( character[0] & 0x1F ) << ( 6 + 6 ) ) | ( ( character[1] & 0x3F ) << 6 ) | ( character[2] & 0x3F );
}
if( ( character[0] & 0xF0 ) == 0xF0 )
{
result = ( ( character[0] & 0x0F ) << ( 6 + 6 + 6 ) ) | ( ( character[1] & 0x3F ) << ( 6 + 6 ) ) | ( ( character[2] & 0x3F ) << 6 ) | ( character[3] & 0x3F );
}
if( ( character[0] & 0xF8 ) == 0xF8 )
{
result = ( ( character[0] & 0x07 ) << ( 6 + 6 + 6 + 6 ) ) | ( ( character[1] & 0x3F ) << ( 6 + 6 + 6 ) ) | ( ( character[2] & 0x3F ) << ( 6 + 6 ) ) | ( ( character[3] & 0x3F ) << 6 ) | ( character[4] & 0x3F );
}
return result;
}
--cfunction--