-
Notifications
You must be signed in to change notification settings - Fork 4
/
gl_texture.pas
778 lines (681 loc) · 19.9 KB
/
gl_texture.pas
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
// ------------------------------------------------------------------------------
// DelphiQuake, Copyright (C) 2005-2011 by Jim Valavanis
// E-Mail: jimmyvalavanis@yahoo.gr
//
// Copyright (C) 1996-1997 Id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ------------------------------------------------------------------------------
{$I dquake.inc}
unit gl_texture;
interface
uses
q_delphi,
OpenGL12,
wad,
cvar;
// TODO Remove it :)
const
MAX_GLTEXTURES = 1024;
type
glpic_t = record
texnum: integer;
sl, tl, sh, th: single;
end;
Pglpic_t = ^glpic_t;
type
gltexture_t = record
texnum: integer;
identifier: array[0..63] of char;
width, height: integer;
mipmap: qboolean;
end;
Pgltexture_t = ^gltexture_t;
var
conback_buffer: array[0..SizeOf(qpic_t) + SizeOf(glpic_t)] of byte;
conback: Pqpic_t;
translate_texture: integer;
char_texture: integer;
numgltextures: integer = 0;
draw_chars: PByteArray; // 8*8 graphic characters
draw_backtile: Pqpic_t;
gltextures: array[0..MAX_GLTEXTURES - 1] of gltexture_t;
const
MAX_SCRAPS = 2;
BLOCK_WIDTH = 256;
BLOCK_HEIGHT = 256;
var
scrap_allocated: array[0..MAX_SCRAPS - 1, 0..BLOCK_WIDTH - 1] of integer;
scrap_texels: array[0..MAX_SCRAPS - 1, 0..BLOCK_WIDTH * BLOCK_HEIGHT * 4 - 1] of byte;
scrap_dirty: qboolean;
scrap_texnum: integer;
///////////////////////////
var
gl_nobind: cvar_t = (name: 'gl_nobind'; text: '0');
gl_max_size: cvar_t = (name: 'gl_max_size'; text: '1024');
gl_picmip: cvar_t = (name: 'gl_picmip'; text: '0');
currenttexture: integer = -1; // to avoid unnecessary texture sets
const
DEFAULT_LIGHTMAP_FORMAT = GL_LUMINANCE;
var
gl_lightmap_format: integer = DEFAULT_LIGHTMAP_FORMAT; //4;
gl_solid_format: integer = 3;
gl_alpha_format: integer = 4;
gl_filter_min: integer = GL_LINEAR_MIPMAP_NEAREST;
gl_filter_max: integer = GL_LINEAR;
textures_path: string = '';
type
TPalette = array[0..255, 0..2] of byte;
PPalette = ^TPalette;
procedure GL_Bind(texnum: integer);
procedure GL_Upload8_EXT(data: PByteArray; width, height: integer; mipmap: qboolean; alpha: qboolean);
procedure GL_Upload8(data: PByteArray; width, height: integer; mipmap: qboolean; alpha: qboolean);
function GL_LoadTexture(identifier: PChar; width, height: integer; data: PByteArray; mipmap: qboolean; alpha: qboolean): integer;
function GL_LoadTexture24(identifier: PChar; width, height: integer; data: PByteArray; mipmap: qboolean; alpha: qboolean; Palette: PPalette): integer;
function GL_LoadPicTexture(pic: Pqpic_t): integer;
procedure GL_SelectTexture(target: TGLenum);
implementation
uses
gl_vidnt,
t_main,
sys_win,
gl_defs,
gl_rmain;
const
GL_COLOR_INDEX8_EXT = $80E5;
var
texels: integer;
procedure GL_Bind(texnum: integer);
begin
if gl_nobind.value <> 0 then texnum := char_texture;
if currenttexture = texnum then exit;
currenttexture := texnum;
bindTexFunc(GL_TEXTURE_2D, texnum);
end;
function GL_GetTexDimension(value: integer): integer;
begin
result := 1;
while result < value do
result := result * 2;
if result > intval(gl_max_size.value) then
result := intval(gl_max_size.value);
end;
function GL_LoadExternalTexture(const texname: string; const texid: TGLUint;
const use_mipmapping, transparent: qboolean; var twidth, theight: Integer): qboolean;
var
t: PTexture;
begin
t := T_LoadHiResTexture(texname);
if t = nil then
begin
result := false;
exit;
end;
t.ConvertTo32bit;
t.SwapRGB;
if not t.ExternalAlphaPresent then
begin
if transparent then
t.SetDefaultAlphaChannel
else
begin
t.Adjust32bitTransparency;
t.SetAlphaChannel(255);
end;
end;
twidth := GL_GetTexDimension(t.GetWidth);
theight := GL_GetTexDimension(t.GetHeight);
t.ScaleTo(twidth, theight);
//glGenTextures(1, @texid);
glBindTexture(GL_TEXTURE_2D, texid);
if use_mipmapping then
begin
gluBuild2DMipmaps(GL_TEXTURE_2D, 3,
twidth, theight,
GL_RGBA, GL_UNSIGNED_BYTE, t.GetImage);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0);
end
else
begin
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,
twidth, theight,
0, GL_RGBA, GL_UNSIGNED_BYTE, t.GetImage);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
end;
dispose(t, destroy);
Result := True;
end;
(*
================
GL_FindTexture
================
*)
function GL_FindTexture(identifier: PChar): integer;
var
i: integer;
glt: Pgltexture_t;
begin
result := -1;
if identifier[0] = #0 then exit;
glt := @gltextures[0];
for i := 0 to numgltextures - 1 do
begin
if strcmp(identifier, glt.identifier) = 0 then
begin
result := glt.texnum;
exit;
end;
inc(glt);
end;
end;
(*
================
GL_ResampleTexture
================
*)
procedure GL_ResampleTexture(_in: PunsignedArray; inwidth, inheight: integer;
_out: PunsignedArray; outwidth, outheight: integer);
var
i, j: integer;
inrow: PunsignedArray;
frac, fracstep: unsigned;
begin
fracstep := inwidth * $10000 div outwidth;
for i := 0 to outheight - 1 do
begin
inrow := @_in[inwidth * (i * inheight div outheight)];
frac := fracstep div 2;
j := 0;
while j < outwidth do
begin
_out[j] := inrow[frac shr 16];
frac := frac + fracstep;
inc(j);
_out[j] := inrow[frac shr 16];
frac := frac + fracstep;
inc(j);
_out[j] := inrow[frac shr 16];
frac := frac + fracstep;
inc(j);
_out[j] := inrow[frac shr 16];
frac := frac + fracstep;
inc(j);
end;
_out := @_out[outwidth];
end;
end;
(*
================
GL_Resample8BitTexture -- JACK
================
*)
procedure GL_Resample8BitTexture(_in: PByteArray; inwidth, inheight: integer;
_out: PByteArray; outwidth, outheight: integer);
var
i, j: integer;
inrow: PByteArray;
frac, fracstep: unsigned;
begin
fracstep := inwidth * $10000 div outwidth;
for i := 0 to outheight - 1 do
begin
inrow := @_in[inwidth * (i * inheight div outheight)];
frac := fracstep div 2;
j := 0;
while j < outwidth do
begin
_out[j] := inrow[frac shr 16];
frac := frac + fracstep;
inc(j);
_out[j] := inrow[frac shr 16];
frac := frac + fracstep;
inc(j);
_out[j] := inrow[frac shr 16];
frac := frac + fracstep;
inc(j);
_out[j] := inrow[frac shr 16];
frac := frac + fracstep;
inc(j);
end;
_out := @_out[outwidth];
end;
end;
(*
================
GL_MipMap
Operates in place, quartering the size of the texture
================
*)
procedure GL_MipMap(_in: PByteArray; width, height: integer);
var
i, j: integer;
_out: PByteArray;
begin
width := width * 4;
height := height div 2;
_out := _in;
for i := 0 to height - 1 do
begin
j := 0;
while j < width do
begin
_out[0] := (_in[0] + _in[4] + _in[width] + _in[width + 4]) div 4;
_out[1] := (_in[1] + _in[5] + _in[width + 1] + _in[width + 5]) div 4;
_out[2] := (_in[2] + _in[6] + _in[width + 2] + _in[width + 6]) div 4;
_out[3] := (_in[3] + _in[7] + _in[width + 3] + _in[width + 7]) div 4;
_out := @_out[4];
_in := @_in[8];
inc(j, 8);
end;
_in := @_in[width];
end;
end;
(*
================
GL_MipMap8Bit
Mipping for 8 bit textures
================
*)
procedure GL_MipMap8Bit(_in: PByteArray; width, height: integer);
var
i, j: integer;
r, g, b: unsigned_short;
_out, at1, at2, at3, at4: PByteArray;
begin
// width <<=2;
height := height div 2;
_out := _in;
for i := 0 to height - 1 do
begin
j := 0;
while j < width do
begin
at1 := PByteArray(d_8to24table[_in[0]]);
at2 := PByteArray(d_8to24table[_in[1]]);
at3 := PByteArray(d_8to24table[_in[width]]);
at4 := PByteArray(d_8to24table[_in[width + 1]]);
r := at1[0] + at2[0] + at3[0] + at4[0];
r := r shr 5;
g := at1[1] + at2[1] + at3[1] + at4[1];
g := g shr 5;
b := at1[2] + at2[2] + at3[2] + at4[2];
b := b shr 5;
_out[0] := d_15to8table[r + (g shl 5) + (b shl 10)];
_out := @_out[1];
_in := @_in[2];
inc(j, 2);
end;
_in := @_in[width];
end;
end;
procedure GL_Upload24(data: PByteArray; width, height: integer; mipmap: qboolean; alpha: qboolean);
begin
// glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
if mipmap then
begin
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
end
else
begin
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
end;
end;
(*
===============
GL_Upload32
===============
*)
procedure GL_Upload32(data: PunsignedArray; width, height: integer;
mipmap: qboolean; alpha: qboolean);
label
done;
var
samples: integer;
scaled_width, scaled_height: integer;
miplevel: integer;
scaled_GL_Upload32: PunsignedArray;
sz: integer;
begin
scaled_width := 1;
while scaled_width < width do
scaled_width := scaled_width * 2;
scaled_height := 1;
while scaled_height < height do
scaled_height := scaled_height * 2;
scaled_width := scaled_width shr intval(gl_picmip.value);
scaled_height := scaled_height shr intval(gl_picmip.value);
if scaled_width > gl_max_size.value then
scaled_width := intval(gl_max_size.value);
if scaled_height > gl_max_size.value then
scaled_height := intval(gl_max_size.value);
sz := scaled_width * scaled_height * 4;
scaled_GL_Upload32 := malloc(sz);
samples := decide(alpha, gl_alpha_format, gl_solid_format);
texels := texels + scaled_width * scaled_height;
if (scaled_width = width) and (scaled_height = height) then
begin
if not mipmap then
begin
glTexImage2D(GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
goto done;
end;
memcpy(scaled_GL_Upload32, data, width * height * 4);
end
else
GL_ResampleTexture(data, width, height, scaled_GL_Upload32, scaled_width, scaled_height);
glTexImage2D(GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled_GL_Upload32);
if mipmap then
begin
miplevel := 0;
while (scaled_width > 1) or (scaled_height > 1) do
begin
GL_MipMap(PByteArray(scaled_GL_Upload32), scaled_width, scaled_height);
scaled_width := scaled_width div 2;
scaled_height := scaled_height div 2;
if scaled_width < 1 then
scaled_width := 1;
if scaled_height < 1 then
scaled_height := 1;
inc(miplevel);
glTexImage2D(GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled_GL_Upload32);
end;
end;
done:
memfree(Pointer(scaled_GL_Upload32), sz);
if mipmap then
begin
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
end
else
begin
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
end;
end;
procedure GL_Upload8_EXT(data: PByteArray; width, height: integer;
mipmap: qboolean; alpha: qboolean);
label
done;
var
i, s: integer;
scaled_width, scaled_height: integer;
miplevel: integer;
scaled_GL_Upload8: PByteArray;
sz: integer;
begin
s := width * height;
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if alpha then
begin
for i := 0 to s - 1 do
begin
if data[i] = 255 then
begin
break;
end;
end;
// if alpha and noalpha then
// alpha := false;
end;
// JVAL mayby new proc for scaled_width / scaled_height calculation ??
// (same code as GL_Upload32)
scaled_width := 1;
while scaled_width < width do
scaled_width := scaled_width * 2;
scaled_height := 1;
while scaled_height < height do
scaled_height := scaled_height * 2;
scaled_width := scaled_width shr intval(gl_picmip.value);
scaled_height := scaled_height shr intval(gl_picmip.value);
if scaled_width > gl_max_size.value then
scaled_width := intval(gl_max_size.value);
if scaled_height > gl_max_size.value then
scaled_height := intval(gl_max_size.value);
sz := scaled_width * scaled_height;
scaled_GL_Upload8 := malloc(sz);
texels := texels + scaled_width * scaled_height;
if (scaled_width = width) and (scaled_height = height) then
begin
if not mipmap then
begin
glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, data);
goto done;
end;
memcpy(scaled_GL_Upload8, data, width * height);
end
else
GL_Resample8BitTexture(data, width, height, scaled_GL_Upload8, scaled_width, scaled_height);
glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled_GL_Upload8);
if mipmap then
begin
miplevel := 0;
while (scaled_width > 1) or (scaled_height > 1) do
begin
GL_MipMap8Bit(scaled_GL_Upload8, scaled_width, scaled_height);
scaled_width := scaled_width div 2;
scaled_height := scaled_height div 2;
if scaled_width < 1 then
scaled_width := 1;
if scaled_height < 1 then
scaled_height := 1;
inc(miplevel);
glTexImage2D(GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled_GL_Upload8);
end;
end;
done:
memfree(Pointer(scaled_GL_Upload8), sz);
if mipmap then
begin
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
end
else
begin
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
end;
end;
(*
===============
GL_Upload8
===============
*)
procedure GL_Upload8(data: PByteArray; width, height: integer;
mipmap: qboolean; alpha: qboolean);
var
i, s: integer;
noalpha: qboolean;
p: integer;
trans_GL_Upload8: PunsignedArray;
sz: integer;
begin
s := width * height;
sz := s * SizeOf(unsigned);
trans_GL_Upload8 := malloc(sz);
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if alpha then
begin
noalpha := true;
for i := 0 to s - 1 do
begin
p := data[i];
if p = 255 then
noalpha := false;
trans_GL_Upload8[i] := d_8to24table[p];
end;
if alpha and noalpha then
alpha := false;
end
else
begin
if s and 3 <> 0 then
Sys_Error('GL_Upload8: s&3');
i := 0;
while i < s do
begin
trans_GL_Upload8[i] := d_8to24table[data[i]];
inc(i);
end;
end;
if VID_Is8bit and (not alpha) and (data <> @scrap_texels[0]) then
GL_Upload8_EXT(data, width, height, mipmap, alpha)
else
GL_Upload32(trans_GL_Upload8, width, height, mipmap, alpha);
memfree(pointer(trans_GL_Upload8), sz);
end;
(*
================
GL_LoadTexture
================
*)
function GL_LoadTexture(identifier: PChar; width, height: integer; data: PByteArray; mipmap: qboolean; alpha: qboolean): integer;
var
glt: Pgltexture_t;
fn: string;
begin
// see if the texture is allready present
result := GL_FindTexture(identifier);
if result = -1 then
begin
glt := @gltextures[numgltextures];
inc(numgltextures);
end
else
exit;
strcpy(glt.identifier, identifier);
if glt.identifier <> '' then
begin
//
//loadname
fn := '';
if textures_path <> '' then
fn := textures_path + '/';
fn := 'textures/' + fn + glt.identifier;
if GL_LoadExternalTexture(fn, texture_extension_number, mipmap, alpha, glt.width, glt.height) then
begin
glt.texnum := texture_extension_number;
result := texture_extension_number;
glt.mipmap := mipmap;
inc(texture_extension_number);
exit;
end;
end;
glt.texnum := texture_extension_number;
glt.width := width;
glt.height := height;
glt.mipmap := mipmap;
GL_Bind(texture_extension_number);
if Assigned(data) then GL_Upload8(data, width, height, mipmap, alpha)
else
begin
// TODO !!
end;
result := texture_extension_number;
inc(texture_extension_number);
end;
function GL_LoadTexture24(identifier: PChar; width, height: integer; data: PByteArray; mipmap: qboolean; alpha: qboolean; Palette: PPalette): integer;
var
i, j: integer;
glt: Pgltexture_t;
fn: string;
buff: array of byte;
offset: Integer;
begin
// see if the texture is allready present
Result := GL_FindTexture(identifier);
if Result = -1 then
begin
glt := @gltextures[numgltextures];
inc(numgltextures);
end
else
exit;
//if (width <> glt.width) or (height <> glt.height) then Sys_Error('GL_LoadTexture: cache mismatch');
strcpy(glt.identifier, identifier);
if glt.identifier <> '' then
begin
//
//loadname
fn := ''; if textures_path <> '' then fn := textures_path + '/'; fn := 'textures/' + fn + glt.identifier;
fn := ReplaceStrAll(fn, '~', '');
if GL_LoadExternalTexture(fn, texture_extension_number, mipmap, alpha, glt.width, glt.height) then
begin
glt.texnum := texture_extension_number;
result := texture_extension_number;
glt.mipmap := mipmap;
inc(texture_extension_number);
exit;
end;
end;
glt.texnum := texture_extension_number;
glt.width := width;
glt.height := height;
glt.mipmap := mipmap;
if Assigned(data) then
begin
GL_Bind(texture_extension_number);
SetLength(buff, width * height * 3);
for i := 0 to width - 1 do
for j := 0 to height - 1 do
begin
offset := (j * width + i);
buff[offset * 3 + 0] := Palette[data[offset], 0];
buff[offset * 3 + 1] := Palette[data[offset], 1];
buff[offset * 3 + 2] := Palette[data[offset], 2];
end;
GL_Upload24(@buff[0], width, height, mipmap, alpha);
end;
result := texture_extension_number;
inc(texture_extension_number);
end;
(*
================
GL_LoadPicTexture
================
*)
function GL_LoadPicTexture(pic: Pqpic_t): integer;
begin
result := GL_LoadTexture('', pic.width, pic.height, @pic.data, false, true);
end;
(****************************************)
var
oldtarget: TGLenum = TEXTURE0_SGIS;
procedure GL_SelectTexture(target: TGLenum);
begin
if not gl_mtexable then
exit;
qglSelectTextureSGIS(target);
if target = oldtarget then
exit;
cnttextures[oldtarget - TEXTURE0_SGIS] := currenttexture;
currenttexture := cnttextures[target - TEXTURE0_SGIS];
oldtarget := target;
end;
end.