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host_h.pas
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host_h.pas
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// ------------------------------------------------------------------------------
// DelphiQuake, Copyright (C) 2005-2011 by Jim Valavanis
// E-Mail: jimmyvalavanis@yahoo.gr
//
// Copyright (C) 1996-1997 Id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ------------------------------------------------------------------------------
{$I dquake.inc}
{$Z4}
unit host_h;
interface
uses
q_delphi,
quakedef,
cvar,
server_h;
var
realtime: double; // without any filtering or bounding
var
host_parms: quakeparms_t;
host_initialized: qboolean; // true if into command execution
host_frametime: double;
host_time: double;
oldrealtime: double; // last frame run
host_framecount: integer;
host_hunklevel: integer;
minimum_memory: unsigned; // JVAL was integer;
host_client: Pclient_t; // current client
host_basepal: PByteArray;
host_colormap: PByteArray;
var
host_framerate: cvar_t = (name: 'host_framerate'; text: '0'); // set for slow motion
host_speeds: cvar_t = (name: 'host_speeds'; text: '0'); // set for running times
sys_ticrate: cvar_t = (name: 'sys_ticrate'; text: '0.05');
serverprofile: cvar_t = (name: 'serverprofile'; text: '0');
fraglimit: cvar_t = (name: 'fraglimit'; text: '0'; archive: false; server: true);
timelimit: cvar_t = (name: 'timelimit'; text: '0'; archive: false; server: true);
teamplay: cvar_t = (name: 'teamplay'; text: '0'; archive: false; server: true);
samelevel: cvar_t = (name: 'samelevel'; text: '0');
noexit: cvar_t = (name: 'noexit'; text: '0'; archive: false; server: true);
developer: cvar_t = (name: 'developer'; text: '0');
skill: cvar_t = (name: 'skill'; text: '1'); // 0 - 3
deathmatch: cvar_t = (name: 'deathmatch'; text: '0'); // 0, 1, or 2
coop: cvar_t = (name: 'coop'; text: '0'); // 0 or 1
pausable: cvar_t = (name: 'pausable'; text: '1');
temp1: cvar_t = (name: 'temp1'; text: '0');
implementation
end.