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Releases: jval1972/Mars3D

Version 1.0.13.755

04 May 17:45
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Version 1.0.13.755 (20220504)

  • Fixed glitch in voxel software rendering.
  • Corrections to external textures caching in software rendering mode.
  • Fixed problem with lump reading when a namespace was required.
  • It will load KVX voxels even if the ".kvx" extension is not defined in VOXELDEF.
  • Improved ZDoom compatibility in VOXELDEF lumps.
  • Speed optimizations to ACTORDEF parsing.
  • 8bit transparency LUTs are calculated in multiple threads to speed-up startup.
  • Fixed dynamic lights problem with palette changes and gamma changes in 8 bit color mode.
  • Speed optimizations to PascalScript initialization.
  • Speed optimizations to startup memo text output.
  • Displays loading time at startup.
  • Speed optimizations to ACTORDEF parsing.
  • Optimized DEHACKED csv export.
  • Fix problem when starting from different folder than the executable. (https://www.doomworld.com/forum/topic/92113-delphidoom-207734-udmf-umapinfo-mbf21-apr-28-2022/?do=findComment&comment=2487932)
  • Fixed potential drawing problem in OpenGL mode when changing screen resolution.

Version 1.0.12.753

24 Apr 16:40
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Version 1.0.12.753 (20220410)

  • Use 64 characters long string for short names in PK3.
  • Added "DROPPED ITEM" alias for "DROPITEM" DEHACKED field.
  • Fix wrong coordinates check in sight check.
  • Fixed missileheight ACTORDEF export.
  • Fix of OPENARRAYOFU16 and OPENARRAYOFS16 declarations (PascalScript).
  • Fix ReadParameters not setting parameter parser positions even though ValidateParameters does use them (PascalScript).
  • Fixed masked middle texture bleeding when player was exactly placed on the line.
  • Small optimization to masked middle texture rendering.
  • Fixed misspelled of "joystick" in the menus.
  • Speed optimizations in R_PointToAngleEx().
  • Speed optimizations to software rendering.
  • Improved priority logic for sound channel selection.
  • Small optimization to sprite rendering.
  • Added support for tall patches in PNG format.
  • Use general purpose threads in 8 bit software rendering blit.
  • Optimizations in voxel software rendering.
  • Fixes to 3d collisions of actors moving up or down other actors.
  • Default sound channels raised to 32, maximum sound channels raised to 64.
  • Improved multithreading handling in software rendering mode.
  • Added dotestactivethreads console variable, when it's set to true (default) the engine will tweak active threads without workload.
  • Small optimizations to plane rendering (software mode).
  • Fixed missiles not exploding in lower textures with sky ceiling.
  • Added SPIN field in VOXELDEF lumps, it combines DROPPEDSPIN & PLACEDSPIN behavior.
  • If depthbuffer is active will draw sprites from front to back to avoid overdraw.
  • Fixed some glitches in software rendering regarding voxels and 3d floors.
  • Speed optimizations to slope software rendering.
  • Small optimizations to software depthbuffer.
  • Added r_voxellightmapaccuracy console variable. Values are 0, 1 & 2 for low, normal & high accuracy. Default is 1. Can be set from the Lightmap menu.
  • Speed optimization to the software rendering lightmap.
  • Speed optimizations to voxel software rendering.
  • Proper windowed mode (Software & OpenGL).
  • The player can choose to use CAPS LOCK for autorun.