Releases: jval1972/Mars3D
Releases · jval1972/Mars3D
Version 1.0.13.755
Version 1.0.13.755 (20220504)
- Fixed glitch in voxel software rendering.
- Corrections to external textures caching in software rendering mode.
- Fixed problem with lump reading when a namespace was required.
- It will load KVX voxels even if the ".kvx" extension is not defined in VOXELDEF.
- Improved ZDoom compatibility in VOXELDEF lumps.
- Speed optimizations to ACTORDEF parsing.
- 8bit transparency LUTs are calculated in multiple threads to speed-up startup.
- Fixed dynamic lights problem with palette changes and gamma changes in 8 bit color mode.
- Speed optimizations to PascalScript initialization.
- Speed optimizations to startup memo text output.
- Displays loading time at startup.
- Speed optimizations to ACTORDEF parsing.
- Optimized DEHACKED csv export.
- Fix problem when starting from different folder than the executable. (https://www.doomworld.com/forum/topic/92113-delphidoom-207734-udmf-umapinfo-mbf21-apr-28-2022/?do=findComment&comment=2487932)
- Fixed potential drawing problem in OpenGL mode when changing screen resolution.
Version 1.0.12.753
Version 1.0.12.753 (20220410)
- Use 64 characters long string for short names in PK3.
- Added "DROPPED ITEM" alias for "DROPITEM" DEHACKED field.
- Fix wrong coordinates check in sight check.
- Fixed missileheight ACTORDEF export.
- Fix of OPENARRAYOFU16 and OPENARRAYOFS16 declarations (PascalScript).
- Fix ReadParameters not setting parameter parser positions even though ValidateParameters does use them (PascalScript).
- Fixed masked middle texture bleeding when player was exactly placed on the line.
- Small optimization to masked middle texture rendering.
- Fixed misspelled of "joystick" in the menus.
- Speed optimizations in R_PointToAngleEx().
- Speed optimizations to software rendering.
- Improved priority logic for sound channel selection.
- Small optimization to sprite rendering.
- Added support for tall patches in PNG format.
- Use general purpose threads in 8 bit software rendering blit.
- Optimizations in voxel software rendering.
- Fixes to 3d collisions of actors moving up or down other actors.
- Default sound channels raised to 32, maximum sound channels raised to 64.
- Improved multithreading handling in software rendering mode.
- Added dotestactivethreads console variable, when it's set to true (default) the engine will tweak active threads without workload.
- Small optimizations to plane rendering (software mode).
- Fixed missiles not exploding in lower textures with sky ceiling.
- Added SPIN field in VOXELDEF lumps, it combines DROPPEDSPIN & PLACEDSPIN behavior.
- If depthbuffer is active will draw sprites from front to back to avoid overdraw.
- Fixed some glitches in software rendering regarding voxels and 3d floors.
- Speed optimizations to slope software rendering.
- Small optimizations to software depthbuffer.
- Added r_voxellightmapaccuracy console variable. Values are 0, 1 & 2 for low, normal & high accuracy. Default is 1. Can be set from the Lightmap menu.
- Speed optimization to the software rendering lightmap.
- Speed optimizations to voxel software rendering.
- Proper windowed mode (Software & OpenGL).
- The player can choose to use CAPS LOCK for autorun.