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setup.py
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setup.py
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import os
import os.path as op
import platform
import subprocess
import sys
from setuptools import setup, Extension
from setuptools.command.build_ext import build_ext
# Set to 'Release' when building a release
BUILD_TYPE = 'Debug'
class CMakeExtension(Extension):
def __init__(self, name, cmake_lists_dir='.', sources=None, **kwa):
sources = [] if sources is None else sources
Extension.__init__(self, name, sources=sources, **kwa)
self.cmake_lists_dir = os.path.abspath(cmake_lists_dir)
class cmake_build_ext(build_ext):
def build_extensions(self):
try:
subprocess.check_output(['cmake', '--version'])
except OSError:
raise RuntimeError('Cannot find CMake executable')
for ext in self.extensions:
extpath = self.get_ext_fullpath(ext.name)
extdir = op.abspath(op.dirname(extpath))
extfile = op.splitext(op.basename(extpath))[0]
tmpdir = self.build_temp
cmake_args = [
'-DBLEND2D_STATIC=TRUE',
'-DBLEND2DPY_TARGET_NAME={}'.format(extfile),
'-DCMAKE_BUILD_TYPE={}'.format(BUILD_TYPE),
'-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{}={}'.format(
BUILD_TYPE.upper(), extdir),
'-DCMAKE_ARCHIVE_OUTPUT_DIRECTORY_{}={}'.format(
BUILD_TYPE.upper(), extdir),
'-DPYTHON_EXECUTABLE={}'.format(sys.executable),
]
if platform.system() == 'Windows':
plat = ('x64' if platform.architecture()[0] == '64bit'
else 'Win32')
cmake_args += [
'-DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=TRUE',
'-DCMAKE_RUNTIME_OUTPUT_DIRECTORY_{}={}'.format(
BUILD_TYPE.upper(), extdir),
]
if self.compiler.compiler_type == 'msvc':
cmake_args += [
'-DCMAKE_GENERATOR_PLATFORM={}'.format(plat),
]
else:
cmake_args += [
'-G', 'MinGW Makefiles',
]
elif platform.system() == 'Linux':
cmake_args += [
'-DCMAKE_C_FLAGS=-fPIC',
'-DCMAKE_CXX_FLAGS=-fPIC',
]
if not op.exists(tmpdir):
os.makedirs(tmpdir)
# Config and build the extension
cmd = ['cmake', ext.cmake_lists_dir] + cmake_args
subprocess.check_call(cmd, cwd=tmpdir)
cmd = ['cmake', '--build', '.', '--config', BUILD_TYPE]
subprocess.check_call(cmd, cwd=tmpdir)
if __name__ == '__main__':
# See setup.cfg for package metadata
setup(
ext_modules=[CMakeExtension('blend2d._capi')],
cmdclass={'build_ext': cmake_build_ext},
)