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help_game.txt
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help_game.txt
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*** Xor must be revealed!
His many faces are scattered through 15
levels. Acquiring all the faces on any
level will enhance your knowledge of
Xor.
There are no random events in XOR's
labyrinthine palace, and there is no
premium on hand-eye coordination. You
have all the time in the world to work
out the precise nature of the hazards
you encounter. Logical thinking,
strategy and tactical problem solving
are all part of the XOR experience.
Beware Xor controls his world and
doesn't give up his personality easily.
*** Objectives
The objective of the game is to collect
all the happy blue masks in each maze,
and to do so within the limit of 2000
moves. This might be easy were it not
for the puzzles which must be solved in
order to reach them.
*** Game Play
You have two players but can control
only one of them at a time. Move your
player around the maze to collect masks.
Once all masks are collected you must
reach the exit.
You may still complete a level if one of
your players has been killed by a fish,
chicken, or bomb.
You may switch between your two players
whenever you care to, but this counts as
one of the 2000 moves. Some puzzles
require you to have both players near by
to each other and to use them in tandem
to solve the particular problem.
*** Information Panel
The information panel displays the icon
of the currently selected player. Next
to the player icon you will see the
number of masks remaing to be collected
and how many you have collected so far.
Beneath that are the number of moves you
have taken so far since starting the
level, and beneath that the x and y
coordinates of that player's position in
the map.
The remainder of the information panel
is devoted to the map. In order to use
the map you must collect the four map
pieces scattered around each maze.
In a standard 80x24 character terminal,
the map display is only a rough
approximation of the level and a
seperate display is available at the
touch of a key. However, if running in
a large enough terminal then the info
panel will display the full detailed map
and there is no use of the map toggle.
*** Replays
XorCurses has improved upon the replay
feature of the original game. XorCurses
allows you to stop the replay at any
point and continue playing from there.
You may also set breakpoints during play
or during a replay which will stop the
replay automatically at that point. You
can then set a fast replay speed and not
worry about missing the point at which
you need to stop.
For intensive scrutiny of the replay,
just press s to enter single step mode.
The other replay extreme is hyper speed,
press ). Both of these modes are
cancelled by pressing q.
If you do not have enough time in your
life to complete a level, then just save
the replay and load it at a later date
then continue playing from where you
left off.
*** Tips:
In some situations it pays to know that
if you move vertically, then objects
which move horizontally will move before
those that move vertically. Likewise, if
you move horizontally, vertically moving
objects will move first.
Set a breakpoint before any particularly
challenging puzzle you face so you may
have the replay stop at a point before
it all went so horribly wrong.
Press 'h' for help followed by 'o' for
objects if you cannot remember how any
particular object you encounter behaves.
Nothing in XorCurses is random!