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UserSettings.cs
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UserSettings.cs
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/*
* Copyright (c) 2022 Johnny Shaw. All rights reserved.
*/
using System;
using System.IO;
using System.Windows;
using System.Text.Json;
using System.Threading;
using System.Diagnostics;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace VMPlex
{
/// <summary>
/// Root of the user settings. Configured via vmplex-settings.json.
/// </summary>
public class Settings
{
[JsonInclude, JsonPropertyOrder(-1), JsonPropertyName("$schema")]
public string _schema = "https://raw.githubusercontent.com/0xf005ba11/vmplex-ws/main/VMPlex/UserSettingsSchema.json";
/// <summary>
/// If true portions of the interface are styled in a compact style.
/// </summary>
[JsonInclude]
public bool CompactMode { get; set; } = false;
/// <summary>
/// Optionally sets the font size for certain elements in the UI.
/// </summary>
[JsonInclude]
public double FontSize { get; set; } = 14;
/// <summary>
/// When starting VMPlex will remember and reopen previously opened tabs.
/// </summary>
[JsonInclude]
public bool RememberTabs { get; set; } = true;
/// <summary>
/// When true certain tool bar actions will prompt for confirmation
/// before executing. Like rebooting, shutting down, resetting virtual
/// machines.
/// </summary>
[JsonInclude]
public bool ConfirmToolBarActions { get; set; } = true;
/// <summary>
/// Defines the debugger to use when launching one for a given virtual
/// machine. This is supplied as the file name starting the debugger
/// process.
/// </summary>
[JsonInclude]
public string Debugger { get; set; } = "windbgx";
/// <summary>
/// A list of virtual machines. VMPlex will populate this with known
/// virtual machines on the user's behalf.
/// </summary>
[JsonInclude]
public List<VmConfig> VirtualMachines { get; set; } = new List<VmConfig>();
/// <summary>
/// Window settings, generally users don't need to edit this. Used to
/// persist state of the window.
/// </summary>
[JsonInclude]
public WindowSettings MainWindow { get; set; } = new WindowSettings();
}
/// <summary>
/// User settings for a given virtual machine.
/// </summary>
public class VmConfig
{
/// <summary>
/// The GUID of the virtual machine as reported by Hyper-V. VMPlex will
/// populate this on the user's behalf.
/// </summary>
[JsonInclude]
public string Guid { get; set; } = "";
/// <summary>
/// The friendly name of the virtual machine as reported by Hyper-V.
/// VMPlex will populate this on this user's behalf.
/// </summary>
[JsonInclude]
public string Name { get; set; } = "";
/// <summary>
/// Arguments passed to the debugger when launching one for this
/// virtual machine. As an example, when using windbg and debugging
/// the target virtual machine over the network this would be in a
/// form similar to "-k net:port=50000,key=1.2.3.4 -T WIN11X64".
/// References the documentation for your debugger.
/// </summary>
[JsonInclude]
public string DebuggerArguments { get; set; } = "";
/// <summary>
/// Indicates if the virtual machine tab is open and at what index.
/// Used in conjunction with RememberTabs.
/// </summary>
[JsonInclude]
public int TabIndex { get; set; } = -1;
/// <summary>
/// Optional RDP settings used when connecting to this virtual machine.
/// </summary>
[JsonInclude]
public RdpSettings RdpSettings { get; set; } = new RdpSettings();
}
/// <summary>
/// User settings for a RDP connections.
/// </summary>
public class RdpSettings
{
/// <summary>
/// The default enhanced session state when connecting to a virtual machine.
/// </summary>
[JsonInclude]
public bool DefaultEnhancedSession { get; set; } = true;
/// <summary>
/// Specifies if redirection of the clipboard is allowed.
/// </summary>
[JsonInclude]
public bool RedirectClipboard { get; set; } = true;
/// <summary>
/// Values for the audio redirection mode.
/// </summary>
public enum AudioRedirectionModeSetting
{
/// <summary>
/// Audio redirection is enabled and the option for redirection is
/// "Bring to this computer". This is the default mode.
/// </summary>
Redirect = 0,
/// <summary>
/// Audio redirection is enabled and the option is "Leave at
/// remote computer". The "Leave at remote computer" option is
/// supported only when connecting remotely to a host computer
/// that is running Windows Vista. If the connection is to a host
/// computer that is running Windows Server 2008, the option
/// "Leave at remote computer" is changed to "Do not play".
/// </summary>
PlayOnServer = 1,
/// <summary>
/// Audio redirection is enabled and the mode is "Do not play".
/// </summary>
None = 2
}
/// <summary>
/// Sets different values for the audio redirection mode.
/// </summary>
[JsonInclude]
public AudioRedirectionModeSetting AudioRedirectionMode { get; set; } = AudioRedirectionModeSetting.Redirect;
/// <summary>
/// Specifies if the default audio input device is captured.
/// </summary>
[JsonInclude]
public bool AudioCaptureRedirectionMode { get; set; } = false;
/// <summary>
/// Specifies if redirection of disk drives is allowed.
/// </summary>
[JsonInclude]
public bool RedirectDrives { get; set; } = false;
/// <summary>
/// Specifies if redirection of devices is allowed.
/// This defaults to false.
/// </summary>
[JsonInclude]
public bool RedirectDevices { get; set; } = false;
/// <summary>
/// Specifies if redirection of smart cards is allowed.
/// </summary>
[JsonInclude]
public bool RedirectSmartCards { get; set; } = false;
/// <summary>
/// Specifies the initial remote desktop width, in pixels.
/// </summary>
[JsonInclude]
public int DesktopWidth { get; set; } = 1024;
/// <summary>
/// Specifies the initial remote desktop height, in pixels.
/// </summary>
[JsonInclude]
public int DesktopHeight { get; set; } = 768;
}
/// <summary>
/// Window settings.
/// </summary>
public class WindowSettings
{
[JsonInclude]
public double Width { get; set; } = 1200;
[JsonInclude]
public double Height { get; set; } = 900;
[JsonInclude]
public double Top { get; set; } = -1;
[JsonInclude]
public double Left { get; set; } = -1;
[JsonInclude]
public WindowState State { get; set; } = WindowState.Normal;
}
public class UserSettings : INotifyPropertyChanged
{
public Settings Settings { get { lock (Lock) { return ActiveSettings; } } }
public string UserSettingsFile { get; private set; } = Path.GetFullPath("vmplex-settings.json");
public event PropertyChangedEventHandler PropertyChanged;
protected void NotifyChange(string Name = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(Name));
}
public static UserSettings Instance
{
get
{
if (_instance is null)
{
lock (_instanceLock)
{
if (_instance is null)
{
_instance = new UserSettings();
}
}
}
return _instance;
}
}
public UserSettings()
{
SettingsFileWatcher = new FileSystemWatcher()
{
Path = Path.GetDirectoryName(UserSettingsFile),
Filter = Path.GetFileName(UserSettingsFile),
EnableRaisingEvents = true
};
SettingsFileWatcher.Changed += OnChanged;
SettingsFileWatcher.Deleted += OnChanged;
SettingsFileWatcher.Created += OnChanged;
SettingsFileWatcher.Renamed += OnRenamed;
}
public void OpenInEditor()
{
var process = new Process();
process.StartInfo = new ProcessStartInfo()
{
FileName = UserSettingsFile,
UseShellExecute = true
};
try
{
process.Start();
}
catch (Exception exc)
{
UI.MessageBox.Show(
MessageBoxImage.Error,
"VMPlex Settings Error",
$"Failed to open settings file \"{UserSettingsFile}\"\n{exc.Message}");
}
}
public Settings Mutate(Func<Settings, Settings> Mutator)
{
Settings settings;
lock (Lock)
{
settings = Mutator(ActiveSettings);
var json = JsonSerializer.Serialize(settings, JsonSerializeOpts);
File.WriteAllText(UserSettingsFile, json);
}
NotifyChange();
return settings;
}
public void Load()
{
lock (Lock)
{
if (!File.Exists(UserSettingsFile))
{
ActiveSettings = new Settings();
}
else
{
var json = File.ReadAllText(UserSettingsFile);
ActiveSettings = JsonSerializer.Deserialize<Settings>(json, JsonSerializeOpts);
ActiveSettings._schema = (new Settings())._schema;
}
}
}
public void Save()
{
lock (Lock)
{
var json = JsonSerializer.Serialize(ActiveSettings, JsonSerializeOpts);
File.WriteAllText(UserSettingsFile, json);
}
}
private void OnChanged(object sender, FileSystemEventArgs e)
{
ReloadOnChange();
}
private void OnRenamed(object sender, RenamedEventArgs e)
{
ReloadOnChange();
}
private void ReloadOnChange()
{
//
// This is disgusting... but the editor could be contending with
// us trying to reload settings... keep trying for a short period.
//
Exception exception = null;
for (int i = 0; i < 5; i++, Thread.Sleep(100))
{
try
{
Load();
exception = null;
break;
}
catch (Exception exc)
{
exception = exc;
continue;
}
}
if (exception == null)
{
NotifyChange();
}
else
{
//
// Don't nag too often since the change notification can fire
// back-to-back depending on the file writing method and
// changes. Also, we don't have access to the modern WFP here
// so show an old school message box.
//
if ((DateTime.Now - LastReloadErrorTime).Seconds > 3)
{
UI.MessageBox.Show(
MessageBoxImage.Error,
"VMPlex Settings Error",
$"Failed to load settings file \"{UserSettingsFile}\"\n{exception.Message}");
LastReloadErrorTime = DateTime.Now;
}
}
}
private static UserSettings _instance;
private static object _instanceLock = new object();
private object Lock = new object();
private Settings ActiveSettings = new Settings();
private FileSystemWatcher SettingsFileWatcher;
private JsonSerializerOptions JsonSerializeOpts = new JsonSerializerOptions
{
WriteIndented = true,
IncludeFields = true,
Converters =
{
new JsonStringEnumConverter()
}
};
private DateTime LastReloadErrorTime = DateTime.Now;
}
}