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cohen1.c
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#include<GL/glut.h>
#include<stdio.h>
void display();
void init();
void drawline(int x0,int y0,int x1,int y1);
void clip(int x1,int y1,int x2,int y2);
void drawline1(int e,int f,int g,int h);
float xmin = 10,ymin = 10,xmax = 250,ymax = 250,xmin1 = 300,xmax1 = 600,ymin1 = 300,ymax1 = 600;
int left = 1, right = 2, bottom = 4, top = 8;
int p[7],q[7],r[7],s[7],i;
GLfloat sx,sy;
void drawipwindow();
void drawopwindow(float xmin1,float ymin1,float xmax1,float ymax1);
void main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
for(i=0;i<7;i++)
{
printf("Enter the line cordinates\n");
scanf("%d %d %d %d",&p[i],&q[i],&r[i],&s[i]);
}
glutInitWindowPosition(50,50);
glutInitWindowSize(720,600);
glutCreateWindow("CohenSutherland line clipping algo");
init();
glutDisplayFunc(display);
glutMainLoop();
}
void display()
{
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0,0,0);
drawipwindow();
for(i=0;i<7;i++)
{
drawline(p[i],q[i],r[i],s[i]);
}
drawopwindow(xmin1,ymin1,xmax1,ymax1);
for(i=0;i<7;i++)
{
clip(p[i],q[i],r[i],s[i]);
}
glFlush();
}
void drawipwindow()
{
glColor3f(0,0,0);
glLineWidth(2);
glBegin(GL_LINES);
glVertex2i(xmin, ymin);
glVertex2i(xmax, ymin);
glVertex2i(xmax, ymin);
glVertex2i(xmax, ymax);
glVertex2i(xmax, ymax);
glVertex2i(xmin, ymax);
glVertex2i(xmin, ymax);
glVertex2i(xmin, xmin);
glEnd();
}
void drawline(int x0,int y0,int x1,int y1)
{
glColor3f(1,0,0);
glLineWidth(3);
glBegin(GL_LINES);
glVertex2i(x0,y0);
glVertex2i(x1,y1);
glEnd();
}
void drawline1(int l,int m,int n,int o)
{
glColor3f(0.5,0.2,0.7);
glLineWidth(3);
glBegin(GL_LINES);
glVertex2i(l,m);
glVertex2i(n,o);
glEnd();
}
void init(){
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,700,0,700);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void drawopwindow(float xmin1,float ymin1,float xmax1,float ymax1)
{
glColor3f(0,0,0);
glLineWidth(2);
glBegin(GL_LINES);
glVertex2i(xmin1, ymin1);
glVertex2i(xmax1, ymin1);
glVertex2i(xmax1, ymin1);
glVertex2i(xmax1, ymax1);
glVertex2i(xmax1, ymax1);
glVertex2i(xmin1, ymax1);
glVertex2i(xmin1, ymax1);
glVertex2i(xmin1, xmin1);
glEnd();
}
int regioncode(int x,int y)
{
int rcode = 0;
if (x < xmin)
rcode=left;
else if (x > xmax)
rcode=right;
else if (y < ymin)
rcode=bottom;
else if (y > ymax)
rcode=top;
return rcode;
}
void clip(int x1, int y1, int x2, int y2)
{
int accept = 1;
int x, y, rcode1, rcode2, rcodeOut;
int x0 = x1;
int y0 = y1;
int xe = x2;
int ye = y2;
rcode1 = regioncode(x1, y1);
rcode2 = regioncode(x2, y2);
while (accept==1)
{
if((rcode1 | rcode2)==0)
{
accept=0;
break;
}
else if((rcode1 & rcode2)!=0)
break;
else
rcodeOut=(rcode1>rcode2)?rcode1:rcode2;
if(rcodeOut & top)
{
x = x0 +(xe-x0)*(ymax-y0)/(ye-y0);
y = ymax;
}
else if(rcodeOut & bottom)
{
x = x0+(xe-x0)*(ymin-y0)/(ye-y0);
y = ymin;
}
else if(rcodeOut & right)
{
y = y0 + ( ye - y0 ) * ( xmax - x0 ) / ( xe - x0);
x = xmax;
}
else if(rcodeOut & left)
{
y = y0 + ( ye - y0 ) * ( xmin - x0) / ( xe - x0 );
x = xmin;
}
if(rcodeOut == rcode1)
{
x0 = x;
y0 = y;
rcode1 = regioncode(x0,y0);
}
else{
xe = x;
ye = y;
rcode2 = regioncode(xe,ye);
}
}
if(accept == 0)
{
sx=(xmax1-xmin1)/(xmax-xmin);
sy=(ymax1-ymin1)/(ymax-ymin);
x0 = xmin1+(x0-xmin)*sx;
y0=ymin1+(y0-ymin)*sy;
xe=xmin1+(xe-xmin)*sx;
ye=ymin1+(ye-ymin)*sy;
drawline1(x0,y0,xe,ye);
}
}