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feat: frames
list option for sprite animation definition
#574
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Because it shows on Latta.ai site this issue as things it "did", lataai breaks EU law, dont give them your money, if you are a EU citizen try to bring attention to your local EU members, you also have the right to a fair trial, if any of your software or issues got any ai stuff on it then you have the right to sue them for little to no cost |
I hate this spambot as much as you, but what? It's not illegal to post the name of a GitHub repo on a web site, lmao. |
it isnt allowed to use peoples code for AI in the EU without prior consent |
currently the sprite map type only allows
from
andto
in theSpriteAnim
type. So that mean if I have an anim that is using the same frame multiple time, I have to physically paste it multiple times in the sprite sheet. For example if I have an anim that shows frame A for 7 seconds and then frame B for 1 second, I have to paste frame A 7 times and then use{from: 0, to: 7, speed: 1}
. Wouldn't it be better to only have frames A and B once and then use{frames: [0, 0, 0, 0, 0, 0, 0, 1], speed: 1}
?The text was updated successfully, but these errors were encountered: