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Charmap.cpp
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Charmap.cpp
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/*
GeneDoc: Multiple Sequence Alignment Editing Utility
Copyright (C) 2000, Karl Nicholas
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1993 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and Microsoft
// QuickHelp and/or WinHelp documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
/////////////////////////////////////////////////////////////////////////////
//
// Implementation of parmeterized Map
//
/////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#ifdef AFX_COLL2_SEG
#pragma code_seg(AFX_COLL2_SEG)
#endif
IMPLEMENT_DYNAMIC(CMapDWORDToChar, CObject)
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
#define new DEBUG_NEW
/////////////////////////////////////////////////////////////////////////////
CMapDWORDToChar::CMapDWORDToChar(int nBlockSize)
{
ASSERT(nBlockSize > 0);
m_pHashTable = NULL;
m_nHashTableSize = 17; // default size
// m_nHashTableSize = 37; // default size
m_nCount = 0;
m_pFreeList = NULL;
m_pBlocks = NULL;
m_nBlockSize = nBlockSize;
}
inline UINT CMapDWORDToChar::HashKey(DWORD key) const
{
// default identity hash - works for most primitive values
return *((UINT*)&((key))) >> 4;
// return *((UINT*)&((key))) >> 5;
// return _AFX_FP_OFF(key) >> 5;
}
void CMapDWORDToChar::InitHashTable(UINT nHashSize)
//
// Used to force allocation of a hash table or to override the default
// hash table size of (which is fairly small)
{
ASSERT_VALID(this);
ASSERT(m_nCount == 0);
ASSERT(nHashSize > 0);
// free hash table
delete[] m_pHashTable;
m_pHashTable = NULL;
m_pHashTable = new CAssoc* [nHashSize];
memset(m_pHashTable, 0, sizeof(CAssoc*) * nHashSize);
m_nHashTableSize = nHashSize;
}
void CMapDWORDToChar::RemoveAll()
{
ASSERT_VALID(this);
// free hash table
delete[] m_pHashTable;
m_pHashTable = NULL;
m_nCount = 0;
m_pFreeList = NULL;
m_pBlocks->FreeDataChain();
m_pBlocks = NULL;
}
CMapDWORDToChar::~CMapDWORDToChar()
{
RemoveAll();
ASSERT(m_nCount == 0);
}
/////////////////////////////////////////////////////////////////////////////
// Assoc helpers
// same as CList implementation except we store CAssoc's not CNode's
// and CAssoc's are singly linked all the time
CMapDWORDToChar::CAssoc* CMapDWORDToChar::NewAssoc()
{
if (m_pFreeList == NULL)
{
// add another block
CMyPlex* newBlock = CMyPlex::Create(m_pBlocks, m_nBlockSize, sizeof(CMapDWORDToChar::CAssoc));
// chain them into free list
CMapDWORDToChar::CAssoc* pAssoc = (CMapDWORDToChar::CAssoc*) newBlock->data();
// free in reverse order to make it easier to debug
pAssoc += m_nBlockSize - 1;
for (int i = m_nBlockSize-1; i >= 0; i--, pAssoc--)
{
pAssoc->pNext = m_pFreeList;
m_pFreeList = pAssoc;
}
}
ASSERT(m_pFreeList != NULL); // we must have something
CMapDWORDToChar::CAssoc* pAssoc = m_pFreeList;
m_pFreeList = m_pFreeList->pNext;
m_nCount++;
ASSERT(m_nCount > 0); // make sure we don't overflow
memset(&pAssoc->key, 0, sizeof(DWORD));
memset(&pAssoc->value, 0, sizeof(char));
return pAssoc;
}
void CMapDWORDToChar::FreeAssoc(CMapDWORDToChar::CAssoc* pAssoc)
{
pAssoc->pNext = m_pFreeList;
m_pFreeList = pAssoc;
m_nCount--;
ASSERT(m_nCount >= 0); // make sure we don't underflow
}
CMapDWORDToChar::CAssoc*
CMapDWORDToChar::GetAssocAt(DWORD key, UINT& nHash) const
// find association (or return NULL)
{
nHash = HashKey(key) % m_nHashTableSize;
if (m_pHashTable == NULL)
return NULL;
// see if it exists
CAssoc* pAssoc;
for (pAssoc = m_pHashTable[nHash]; pAssoc != NULL; pAssoc = pAssoc->pNext)
{
if (pAssoc->key == key)
return pAssoc;
}
return NULL;
}
/////////////////////////////////////////////////////////////////////////////
BOOL CMapDWORDToChar::Lookup(DWORD key, char& rValue) const
{
ASSERT_VALID(this);
UINT nHash;
CAssoc* pAssoc = GetAssocAt(key, nHash);
if (pAssoc == NULL)
return FALSE; // not in map
rValue = pAssoc->value;
return TRUE;
}
char& CMapDWORDToChar::operator[](DWORD key)
{
ASSERT_VALID(this);
UINT nHash;
CAssoc* pAssoc;
if ((pAssoc = GetAssocAt(key, nHash)) == NULL)
{
if (m_pHashTable == NULL)
InitHashTable(m_nHashTableSize);
// it doesn't exist, add a new Association
pAssoc = NewAssoc();
pAssoc->nHashValue = nHash;
pAssoc->key = key;
// 'pAssoc->value' is a constructed object, nothing more
// put into hash table
pAssoc->pNext = m_pHashTable[nHash];
m_pHashTable[nHash] = pAssoc;
}
return pAssoc->value; // return new reference
}
BOOL CMapDWORDToChar::RemoveKey(DWORD key)
// remove key - return TRUE if removed
{
ASSERT_VALID(this);
if (m_pHashTable == NULL)
return FALSE; // nothing in the table
CAssoc** ppAssocPrev;
ppAssocPrev = &m_pHashTable[HashKey(key) % m_nHashTableSize];
CAssoc* pAssoc;
for (pAssoc = *ppAssocPrev; pAssoc != NULL; pAssoc = pAssoc->pNext)
{
if (pAssoc->key == key)
{
// remove it
*ppAssocPrev = pAssoc->pNext; // remove from list
FreeAssoc(pAssoc);
return TRUE;
}
ppAssocPrev = &pAssoc->pNext;
}
return FALSE; // not found
}
/////////////////////////////////////////////////////////////////////////////
// Iterating
void CMapDWORDToChar::GetNextAssoc(POSITION& rNextPosition,
DWORD& rKey, char& rValue) const
{
ASSERT_VALID(this);
ASSERT(m_pHashTable != NULL); // never call on empty map
CAssoc* pAssocRet = (CAssoc*)rNextPosition;
ASSERT(pAssocRet != NULL);
if (pAssocRet == (CAssoc*) BEFORE_START_POSITION)
{
// find the first association
for (UINT nBucket = 0; nBucket < m_nHashTableSize; nBucket++)
if ((pAssocRet = m_pHashTable[nBucket]) != NULL)
break;
ASSERT(pAssocRet != NULL); // must find something
}
// find next association
ASSERT(AfxIsValidAddress(pAssocRet, sizeof(CAssoc)));
CAssoc* pAssocNext;
if ((pAssocNext = pAssocRet->pNext) == NULL)
{
// go to next bucket
for (UINT nBucket = pAssocRet->nHashValue + 1;
nBucket < m_nHashTableSize; nBucket++)
if ((pAssocNext = m_pHashTable[nBucket]) != NULL)
break;
}
rNextPosition = (POSITION) pAssocNext;
// fill in return data
rKey = pAssocRet->key;
rValue = pAssocRet->value;
}
/////////////////////////////////////////////////////////////////////////////
// Serialization
/////////////////////////////////////////////////////////////////////////////
// Diagnostics
#ifdef _DEBUG
void CMapDWORDToChar::Dump(CDumpContext& dc) const
{
ASSERT_VALID(this);
#define MAKESTRING(x) #x
AFX_DUMP1(dc, "a " MAKESTRING(CMapDWORDToChar) " with ", m_nCount);
AFX_DUMP0(dc, " elements");
#undef MAKESTRING
if (dc.GetDepth() > 0)
{
// Dump in format "[key] -> value"
POSITION pos = GetStartPosition();
DWORD key;
char val;
AFX_DUMP0(dc, "\n");
while (pos != NULL)
{
GetNextAssoc(pos, key, val);
AFX_DUMP1(dc, "\n\t[", key);
// AFX_DUMP1(dc, "] = ", val);
}
}
}
void CMapDWORDToChar::AssertValid() const
{
CObject::AssertValid();
ASSERT(m_nHashTableSize > 0);
ASSERT(m_nCount == 0 || m_pHashTable != NULL);
// non-empty map should have hash table
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////